The Sharp X68000 version of Atari‘s classic Marble Madness is pretty much arcade perfect – barring, of course, the trackball controls of the original arcade game.
Tag Archives: rolling
SegaSonic the Hedgehog, Arcade
SegaSonic the Hedgehog is an arcade game from 1993 starring Sega‘s famous blue mascot, Sonic the Hedgehog. It features beautiful isometric graphics and trackball-based multiplayer gameplay.
Super Monkey Ball Jr., Game Boy Advance
Super Monkey Ball Jr. is a conversion of the classic GameCube game by Sega. It was first released in North America in 2002, and in 2003 in Europe.
From what I can tell Super Monkey Ball Jr. was never released in Japan… That can’t be right… I thought the Japanese were (rightly) mad for Super Monkey Ball?!
Bobby Bearing, ZX Spectrum
Bobby Bearing is an interesting isometric action game on the ZX Spectrum, published by The Edge in 1986.
You play as Bobby – a ball bearing – and must roll around the large, colourful maze, looking for and rescuing his four lost brothers and one cousin.
Crash Bandicoot: The Wrath of Cortex, XBox
The first Crash Bandicoot game that wasn’t a PlayStation exclusive, The Wrath of Cortex is a fun platformer with varied gameplay modes, including flying, rolling balls, driving, swimming, submarines – and more.
Crusader: No Regret, PC
The 1996 sequel to Crusader: No Remorse, Crusader: No Regret is more of the same, but with more new weapons, more new enemies, more new moves – more of everything, really.
Crusader: No Remorse, PC
Crusader: No Remorse was first released by Origin Systems in 1995.
It’s a violent, isometric shooter with a futuristic setting. In it you play a kind of ‘super soldier’ called a Silencer (how poetic…) who changes sides when his superiors try to have him killed after a botched mission.
Super Monkey Ball 2, GameCube
Sega‘s brilliant Super Monkey Ball series reaches its pinnacle with this Nintendo GameCube sequel.
Impossible Mission II, Commodore 64
The sequel to the classic Impossible Mission by Epyx is arguably just as good as the original, but with updated graphics and puzzles.
Marble Madness, Arcade
Atari’s 1984 arcade hit was a very early proponent of isometric (meaning: “equal measure”) graphics, with a viewpoint that takes an overhead, three-quarter perspective of the game play area, and as a result was a huge influence on many games that followed it.