The first Kirby game released for the Super Nintendo, Kirby’s Dream Course is a miniature golf game that was developed by HAL Laboratory and Nintendo EAD, and first published by Nintendo in 1994. The game began development as a standalone title called “Special Tee Shot“, with its own original characters and art assets, but was later turned into a Kirby game after the success of the Kirby series on the Game Boy.
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10 Best Marble Madness Conversions
Atari Games‘ classic Marble Madness has been converted to pretty much every home system known to man (apart from those that it hasn’t been ported to, but then again: what have the Romans ever given us?), and here’s our list of the best…
Marble Madness II, Arcade
***CANNED GAME***
Marble Madness II is the unreleased sequel to the classic Marble Madness. It was developed in 1991 by Atari Games and underwent market testing in a variety of locations, but these were deemed a failure so the game was cancelled and never released.
Marble Madness, FM Towns
The FM Towns version of Marble Madness is pretty damn special. Not only does it have a unique symphonic rendition of the game’s famous soundtrack, but it also has a Time Trial mode, and you can also choose the colour of your marble! It was only ever released in Japan, and – like the excellent X68000 version – it was ported by Tengen and published by Home Data Corporation in 1991.
Marble Madness, Game Boy Advance
The Game Boy Advance conversion of Marble Madness was released as part of a double pack with another classic Atari Games arcade game, Klax, in 2005 by DSI Games. It was developed by Italian Frame Studios Interactive, and the truth be told: they did a utterly dismal job of porting the game to Nintendo‘s capable handheld.
Marble Madness, Apple IIgs
The Apple IIgs port of Marble Madness was coded by Will Harvey of Sandcastle for Electronic Arts and was first published in 1988.
Marble Madness: Deluxe Edition, Amstrad CPC
The ‘Deluxe Edition‘ of Marble Madness was released the same year as ‘The Construction Set‘ edition and it contains a new set of screens to play through, plus the Construction Set editor, and the ten screens from the earlier release. It’s still complete and utter garbage, though…
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Marble Madness: The Construction Set, Amstrad CPC
The Amstrad CPC version of Melbourne House‘s 1986 release of Marble Madness is more or less identical to the ZX Spectrum version, but with a bit more colour. It was coded by the same author – John F. Cain – and suffers from the same problems as the Spectrum version.
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Marble Madness: Deluxe Edition, ZX Spectrum
The ‘Deluxe Edition‘ of Marble Madness on the Spectrum was again written by John F. Cain and published by Melbourne House in 1986, and it contains a new set of screens to play, as well as the ten screens from the previous release, plus the Construction Set editor, as a separate load on side ‘B’ of the cassette.
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Marble Madness: The Construction Set, ZX Spectrum
Written by John F. Cain (who also made Booty, Moonlight Madness and Super Dragon Slayer on the Spectrum), and published by Melbourne House in 1986, the ‘official’ Marble Madness on the ZX Spectrum bears little resemblance to the classic arcade original.
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