Tag Archives: cartridge

Boulder Dash, NES/Famicom

The NES/Famicom version of the classic Boulder Dash was developed by Data East and published by JVC in North America and Data East in Japan in 1990.

It is distinguished from other Boulder Dash conversions by having completely different graphics and sound from the original.

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Boulder Dash, MSX

The MSX version of Boulder Dash was developed by Orpheus and published by Comptiq in 1985. It is another excellent 8-bit conversion, with feather light controls (TM) and authentic gameplay.

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Doom 64, Nintendo 64

Developed by Midway Studios San Diego and published by Midway Games in 1997, Doom 64 is a sequel to Doom II that contains a single-player campaign, but no multiplayer.

In total there are 28 campaign levels and four secret levels. Monster and weapon graphics have been redesigned and are unique to Doom 64.

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Jumpman Junior, Atari 8-bit

Jumpman Junior is the Atari 8-bit cartridge version of Randy Glover‘s classic 8-bit platform game, Jumpman. It was first published by Epyx in 1983.

Since the game came on cartridge the number of levels has been reduced, down to 12, but they are at least all-new levels and not recycled levels from the disk version.

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Pitfall II: Lost Caverns, Atari 2600

Activision‘s 1984 sequel to Pitfall!Pitfall II: Lost Caverns – was again designed and programmed by David Crane. This time, though, the cartridge had a custom display processor chip inside, which allowed for improved visuals and continuous four channel music (the Atari 2600 is normally only capable of two channel sound).

Gameplay is similar to Pitfall!, although in this follow-up the world you can explore is much bigger than previously and is made up of eight screens in width, by 27 screens in height, making 216 screens in total. When you walk from one screen to another the new screen scrolls smoothly into view.

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Nemesis 3: The Eve of Destruction, MSX

The second Gradius/Nemesis sequel developed and released exclusively for the MSX by Konami, Nemesis 3: The Eve of Destruction is another great ‘bullet hell’ progressive weapons shooter that really shows what the MSX is capable of.

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Gradius 2, MSX

Gradius 2 (aka Nemesis 2) is a sequel to the classic Gradius/Nemesis and was published for the MSX in 1987. This game is, however, unrelated to the actual arcade game sequel, Gradius II, and is a separate game in its own right in the Gradius/Nemesis series.

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Gradius, MSX

Gradius – also known as Nemesis in some regions – was one of the first progressive weapons shooters to come out in arcades, and it was a big hit in 1985 when it was first released.

This led to the game being converted to many home computer systems, including the MSX, which was programmed by Konami themselves. So the game is unsurprisingly very good; very authentic, and with graphics and gameplay that push the MSX quite hard (I wouldn’t say “to its limits”, because I’m not a marketing a-hole, but it does push first-generation MSXes a fair degree).

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Bubble Bobble, MSX

For my money the MSX conversion is the best 8-bit home computer port of Bubble Bobble out there. It was developed by Taito themselves, who know the game inside-out and obviously knew what they were doing when they programmed it.

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Atari Lynx Special

The Atari Lynx is a handheld console that was developed by Epyx and manufactured by Atari Corporation from 1989 to 1995, and it features a wide variety of colourful and playable games available in cartridge format.

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