Developed by Midway Studios San Diego and published by Midway Games in 1997, Doom 64 is a sequel to Doom II that contains a single-player campaign, but no multiplayer.
In total there are 28 campaign levels and four secret levels. Monster and weapon graphics have been redesigned and are unique to Doom 64.
All the weapons from Doom II are present, with new graphics and sound effects. The chainsaw has two blades instead of one; the fists have bloodstained gloves instead of brass knuckles; the plasma gun has an electric core that emits a sparking sound when equipped; the rocket launcher has a small kick when fired, pushing the player back slightly; the shotgun’s priming handle is at the grip instead of under the barrel, and the double-barrelled super shotgun reloads faster and causes recoil. A new weapon called “The Unmaker” has also been added. This increases in power as you collect three ancient artefacts (the first increases fire speed; the second adds a second beam, and the third allows the weapon to fire three simultaneous beams at once). Its appearance in Doom 64 was the only official appearance of this weapon, until Doom Eternal, in which it is spelled as “Unmaykr“.
Personally, I don’t like playing first-person shooters on a gamepad so I found the experience of playing Doom 64 to be less than satisfying. I also didn’t much like the somewhat blurry monster graphics. Overall, though, I still think that Doom 64 is a decent enough console conversion of the PC classic.
A remastered port of Doom 64 was developed by Nightdive Studios and published by Bethesda Softworks for Windows, Nintendo Switch, PlayStation 4, XBox One, and Google Stadia in 2020. That version is currently available on Steam (at the time of writing), and I’m guessing it allows you to use a mouse and keyboard for the controls, so maybe I should try that instead.