There was a release of Paperboy for the original Game Boy in 1990, plus it was also released for the Game Boy Color in 1999.
Tag Archives: Mindscape
Paperboy, NES/Famicom
The Nintendo Entertainment System port of Paperboy was developed by Tengen and published by Mindscape in 1988. And it is not a bad conversion, all told. That said: it’s nothing special either. It’s certainly not as good as the excellent Master System version, which was its main competitor in its generation.
Paperboy, Apple II
The Apple II version of Paperboy was published by Mindscape in 1988 and unfortunately it is a slow, garish mess that is barely playable, although it’s not a complete disaster…
Championship Pool, Game Boy
Championship Pool on the Game Boy is a conversion of the classic Bitmasters NES/SNES pool simulation, which some think is arguably the best video game pool sim ever made (myself included). It was first released by Mindscape in 1993.
Championship Pool, Megadrive/Genesis
Created by Bitmasters and first published by Mindscape in 1993, Championship Pool is arguably one of the best pool games of all-time. It’s possible to make subtle or hard-hitting strokes, and the aiming system allows for quick, accurate enhancements that encourage ever more confident play.
Dropzone, NES/Famicom
Archer MacLean‘s classic side-scrolling shooter, Dropzone, was converted to the NES/Famicom by Eurocom Developments and it is an excellent adaptation of this fast-moving Defender derivative.
Gauntlet, Apple II
Before playing this game I’d read that the Apple II conversion of Atari‘s classic arcade game Gauntlet was a bit of a mess, but that didn’t quite prepare me for quite how bad it actually is…
Gauntlet, PC
The MS-DOS version of Gauntlet was published by Mindscape in 1988 and I’m not entirely sure who developed it, but it isn’t very good, the truth be told.
Gauntlet, Atari ST
This 16-bit conversion of the classic arcade game Gauntlet was developed by Atari Games and was first published in October 1987 by Mindscape.
While, graphically, it’s not quite as lush as the original arcade game, it is very close to it and Atari obviously took care with how it looked and played when they translated it to the ST.
Infiltrator, Atari 8-bit
Infiltrator is a classic helicopter action game designed and programmed by Chris Gray and published in 1986 by US Gold (in Europe) and Mindscape (everywhere else).
The aim is to fly a chopper (called the Gizmo DHX-3) to an enemy compound, then infiltrate the base on one of three separate missions. Each mission is split into two halves: a first-person flying game, then an isometric stealth/exploration game.