Advance Wars is turn-based tactical war game developed by Intelligent Systems and was first published in North America on September 10th 2001.
As everyone knows: the following day the world witnessed the horrific attacks on the World Trade Centre, and this tragic event resulted in the delay of Advance Wars being released to the rest of the world.
Continue reading Advance Wars, Game Boy Advance
StarTropics is an action adventure game released by Nintendo in 1990. It was developed in Japan, but was only ever intended for released in North America and Europe, which is kinda weird, but that was the plan all along apparently…
Continue reading StarTropics, NES
John M. Phillips‘ Commodore 64 classic translates well to the Atari ST.
Nebulus is a rather tough platform game where the aim is to reach the top of an ever more challenging series of cylindrical towers.
Continue reading Nebulus, Atari ST
Created by Jon Williams (the guy responsible for the Berks series), Timeslip is an interesting side-scrolling shooter with the screen split into three distinct horizontal sections.
Continue reading Timeslip, Commodore 16/Plus4
Flames of Freedom is the 1991 sequel to Midwinter – a sprawling, open-ended action/strategy game created by Maelstrom Games.
Continue reading Flames of Freedom, Atari ST
John Phillips‘ fabulous Nebulus attracted rave reviews when it was first released in 1987, and – to be honest – it still gathers rave reviews now. The Commodore 64 original in particular.
Continue reading Nebulus, Commodore 64
Playdead’s magnificent INSIDE is an incredibly atmospheric and unsettling video game. It is simple platforming at its best, beautiful and compartmentalised storytelling at it most entertaining, and a very creepy and weird edge throughout.
If you haven’t played it all the way through yet, you’re missing out.
[Warning: these grabs contain some minor visual spoilers].
Don’t worry though. If you’ve already played it you will already have your own interpretation of what happens. If you haven’t: you won’t. And won’t know how it all ends. Or what is going on in any of these shots. You have to play the entire game, engage your own brain cells, and take the controls to actually “spoil” the story of INSIDE.
INSIDE is one of the best-looking games of all time though. Amazing use of dramatics. And creepiness. And water. Great for screenshot fanatics to pick over the highlights and lowlights.
INSIDE by Playdead, title screen.
Traversing a log.
Someone with a torch has heard something in my direction.
They’re firing at me now. This is getting serious. They shoot at kids?!
This is bound to be a mistake.
Don’t get caught in the light!
About to steal a submarine.
Wow, this is cool! It handles really nicely too.
Why does this scary girl with the hair in the water keep following me? And how is she breathing?
Only the light can keep her away.
Some humans below. At least: I THINK they’re human.
This is gonna need a big swing…
Pulling myself out of that scary water.
The SIZE of this place!
“Eew! That looked like floating human waste!”
Swimming deeper and deeper, but how is this possible?!
Finally out of the water.
Now water on the ceiling?! What is going on here?
What were these people watching?!
Now where am I?!
You are now inside the main test chamber.
The texture modelling on the skin is quite incredible. It really does look like what it is.
Crashing through the floor!
Everyone is watching in amazement!
Crash! Ooops! Aaaaargh!!!
“Hold it right there! Son of Bottin!”
Confused and just running.
Now screaming at God.
Climbing up from the pigs.