Melbourne House‘s Judge Dredd on the ZX Spectrum was released slightly later than the 1986 Commodore 64 version, coming out in early 1987. It was again programmed by Australian software company Beam Software, and it plays similarly to the C64 original. That is: it’s a bit of a travesty.
This 1986 adaptation of Judge Dredd – the infamous cop of the future who debuted in 2000AD comic – was developed by Beam Software and published by Melbourne House, and it’s a bit of a travesty to be honest.
The Game Boy version of Boulder Dash was programmed by Beam Software and is somewhat similar to the NES version (not exactly the same since it was developed by a completely different company). It is a jolly re-imagining with different graphics, but the same devious level designs as the original. And it is of course monochrome, rather than colour.
Developed by Beam Software and published by Melbourne House in 1986, The Lord of the Rings is a text adventure game made by essentially the same team who created the classic Spectrum text adventure, The Hobbit.
Was it the first official Lord of the Rings game ever made? Possibly. There were definitely many unofficial Lord of the Rings rip-off games on the market before this, but this is arguably the first properly-licensed Lord of the Rings game for home computers.
Written by Philip Mitchell and Veronika Megler, The Hobbit is a legendary text adventure, with graphics, that was published by Melbourne House in 1982.
The third and final Horace game on the ZX Spectrum, written by William Tang and published by Sinclair/Psion in 1983.
Hungry Horace author, William Tang, also produced this sequel – Horace Goes Skiing – the same year as its predecessor: 1982. It was again published by Sinclair/Psion.
This one is part Frogger clone and part skiing game, and is slightly more playable and enjoyable than its predecessor.
Another classic ZX Spectrum game from Beam Software, Bedlam is a straightforward vertical-scroller, but done in an incredibly finessed manner.