Tag Archives: adventure

Indiana Jones and the Last Crusade: The Graphic Adventure, PC

This excellent LucasArts point-and-click adventure game was first released in 1989 (to coincide with the film of the same name) and preceded the classic Fate of Atlantis by three years.

I have to admit that this one passed me by until now, and I’m still recovering from the shock of discovering a new SCUMM adventure from the same core team who gave us Fate of Atlantis, Day of the Tentacle, Monkey Island, and Sam & Max

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Zak McKracken and the Alien Mindbenders, Commodore 64

Zak McKracken and the Alien Mindbenders is the 1988 successor to Maniac Mansion. Successor in the sense that it uses the same game engine and gameplay style, but does not exist in the same universe.

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Maniac Mansion, Commodore 64

Released in 1987 for the Commodore 64 and Apple II, Maniac Mansion was the birth of SCUMM (Story Creation Utility for Maniac Mansion), the game engine that defined LucasArts point-and-click adventures for a decade. Actually, back then they were called Lucasfilm Games, and they were breaking new ground in a number of different places.

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Labyrinth, Commodore 64

The actual, full title of this 1986 adventure game from Lucasfilm Games is Labyrinth: The Computer Game, but I’ll refer to it from now on as Labyrinth.

Labyrinth was the very first Lucasfilm Games adventure game and is based on the fantasy film of the same name – the one written by Terry Jones, directed by Jim Henson, and starring David Bowie in a big white wig.

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Simon the Sorcerer, Amiga

Simon the Sorcerer is a very fondly-remembered, British point-and-click adventure game published by Adventure Soft for the Amiga in 1993.

It looks and plays similarly to the classic LucasArts adventures of the late 80s and early 90s – Loom, Monkey Island, and Indiana Jones and the Fate of Atlantis – and has the same verb/icon system as pioneered by those games.

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The Great Escape, ZX Spectrum

Denton Designs made this smart little POW game for Ocean Software in 1986. It basically re-enacts the risky life of being a Prisoner of War during the Second World War, with a planned escape being top of the list of things to do, and is loosely-based on the 1963 film starring Steve McQueen.

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Tales of Phantasia, Game Boy Advance

This 2003 remake of Namco‘s SNES classic Tales of Phantasia was the first time the game had been officially translated into English.

While much of the game remains the same, there are a few differences.

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Tales of Phantasia, Super Nintendo

Tales of Phantasia is an RPG developed by Wolf Team, and first published for the Super Nintendo by Namco in 1995. As JRPGs go, it is quite memorable.

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Lufia and the Fortress of Doom, Super Nintendo

This is the first game in the Lufia series – developed by Neverland and published by Taito in 1993 for the Super Nintendo.

Lufia and the Fortress of Doom is a cute and colourful Japanese Role-Playing game with Zelda-style presentation and turn-based combat.

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Realms of the Haunting, PC

I have to admit that, in spite of the slightly wonky graphics/cut scenes, I have a real soft spot for Gremlin Interactive‘s 1997 PC MS-DOS release, Realms of the Haunting. Mostly because I was lucky and got to visit Gremlin‘s offices in Sheffield to see the game in production, and to talk to the people who were making it. I drove all the way from Bournemouth – where I worked as a video games magazine editor – and spent an entire day there to preview the game for PC Power magazine.

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