The Great Escape, ZX Spectrum

Denton Designs made this smart little POW game for Ocean Software in 1986. It basically re-enacts the risky life of being a Prisoner of War during the Second World War, with a planned escape being top of the list of things to do, and is loosely-based on the 1963 film starring Steve McQueen.

Prisoners have to comply to a strict prison timetable, but can ‘go walkabout’ in-between compulsory attendances. Meaning: if you miss roll call, they’ll notice and come after you. So you have to be careful. The flagpole on the left indicates your current morale. Each time you discover a new part of the camp, or each time you find or do something useful, your morale will increase. However, getting any of your items found and confiscated, or getting locked in solitary for attempted escapes will severely damage it. When your character’s morale reaches zero you lose control of him and he then just follows routine and it’s game over.

Like most isometric action/adventure games on the Spectrum, The Great Escape is relatively slow to play, but also quite absorbing. The sparse graphics do a good job of creating a good atmosphere and the controls are responsive enough to at least give you a fighting chance. Puzzles are mostly timing, lockpicking, outfit changes, and basic item juggling problems, although there are a couple of alternative solutions to escaping.

You can play the game as a POW ‘sandbox’ game if you like, and not bother trying to escape. And if you’re really lazy you can leave the controls alone and the prisoner will just go about his daily routine! I’m not sure how far you can get doing that, but it demonstrates that Denton Designs at least tried to create a self-contained, ‘living world’ inside this little 48K prison camp.

More: The Great Escape on Wikipedia
More: The Great Escape on World of Spectrum

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