Tag Archives: Steve Purcell

Sam & Max Comics

A little bonus, on the back of our Sam & Max Hit the Road feature published today: not grabs, but a small selection of high quality Sam & Max comics, as written and drawn by LucasArts veteran and all-round master of the paintbrush, Steve Purcell.

I love Purcell‘s artwork so much – not to mention Hit the Road itself – that I had to share these with you.

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Sam & Max Hit the Road, PC

Sam & Max Hit the Road, released by LucasArts in 1993, marks the video game debut of the infamous dog/rabbit crime-fighting duo.

Created by artist Steve Purcell, Sam & Max are “freelance police” and basically engage in a series of surreal mysteries involving bigfoot, and a whole host of other weird characters and strange situations.

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The Secret of Monkey Island, PC

This is the original MS-DOS classic, as released by Lucasfilm Games (later to become LucasArts) in 1990. The Secret of Monkey Island is a humorous point-and-click adventure introducing wannabe pirate Guybrush Threepwood and his evil arch nemesis the pirate LeChuck.

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Indiana Jones and the Last Crusade: The Graphic Adventure, PC

This excellent LucasArts point-and-click adventure game was first released in 1989 (to coincide with the film of the same name) and preceded the classic Fate of Atlantis by three years.

I have to admit that this one passed me by until now, and I’m still recovering from the shock of discovering a new SCUMM adventure from the same core team who gave us Fate of Atlantis, Day of the Tentacle, Monkey Island, and Sam & Max

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Loom, Atari ST

Loom is a lovely-but-somewhat-obscure LucasArts adventure, from before they were LucasArts. It was first released in 1990 by Lucasfilm Games.

It’s a point-and-click adventure revolving around the use of musical notes. As you explore and progress you learn different notes in a series (called “Drafts”), each of which can activate a magical power. Playing the Drafts at certain points in the game will do certain things, most of which are entirely logical. Playing them backwards often does the opposite, which is a key gameplay component. In Standard play mode you get on-screen help with the notes, in Expert mode you do not, so the challenge is in remembering the sequences. As well, of course, as solving the puzzles and getting further into the game.

The fantasy world of Loom is extremely well crafted. The graphics are fabulously drawn and coloured and suit the simple nature of the clicky gameplay perfectly. The music is great (the original game came with a 30 minute audio drama – to help fill in the backstory). The script and dialogue are first class, with dry humour and some surprises – what you used to expect from LucasArts back in the day.

Brian Moriarty, Loom‘s lead designer, was an ex Infocom employee before making this game, and he knows a thing or two about having good scripts and logical puzzles.

Steve Purcell, who created Sam & Max, worked on the art side. Gary Winnick – co-creator of Maniac Mansion (and later Thimbleweed Park) – also co-created Loom. The talent on this show was immense and the results speak for themselves.

Loom – I think – is an Atari ST classic. It’s not well-remember by most, but after playing it you can’t deny its beauty. And – amazingly enough – it’s still available on Steam and GOG.com, which just shows you how highly-regarded it is.

More: https://en.wikipedia.org/wiki/Loom_(video_game)
Steam: https://store.steampowered.com/app/32340/LOOM/
GOG.com: https://www.gog.com/game/loom