Tag Archives: Third-Person

Microcosm, Amiga CD32

Microcosm was much-hyped upon release in 1993, but in essence is a very limited ‘rail shooter’ set inside a human body – with pre-rendered video sequences used to depict the third-person viewpoint.

The game was originally developed by Psygnosis for the FM Towns, with some investment from Fujitsu, and was later ported to MS-DOS, the Sega Mega-CD, the 3DO, and the Amiga CD32.

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Penguin Adventure, MSX

Penguin Adventure is the sequel to 1983’s Antarctic Adventure and was first published for the MSX in 1986 by Konami. The story again follows Penta, the Konami mascot penguin, who this time must bring home a golden apple in order to cure Penguette, the penguin princess.

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Heretic II, PC

Heretic II is the de-facto sequel to Heretic, developed by Raven Software and published by Activision in 1998. It is a third-person fantasy action game that uses a modified version of the Quake II engine.

Heretic II sees the return of Corvus in a new adventure in the land of Parthoris. Upon arriving in Parthoris Corvus discovers that the town has been swept with a mysterious plague, so he sets out to investigate. He soon wishes he hadn’t as he discovers that he too is infected, so embarks on a quest to cure himself. This takes him through a variety of different environments, all filled with dangerous traps and monsters.

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Road Rash, Game Gear

A handheld conversion of the classic Megadrive motorbike racing game that works very well on the Game Gear. Game Gear Road Rash was programmed by Gary Priest for Probe Software and published by US Gold in 1993.

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Virtua Racing Deluxe, Sega 32X

This superb conversion of Sega‘s Virtua Racing arcade game required the 32X add-on peripheral for the Megadrive/Genesis and was first released in 1994. Called Virtua Racing Deluxe, it had features that were exclusive to this version, and it also had remarkable use of 3D polygonal graphics that were outstanding for the time.

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Chocks Away, Archimedes

Chocks Away is a flight combat game for the Acorn Archimedes that is loosely set in the First World War, although it does mix elements from other timelines and simplifies the realism in a way that might not appeal to a historian. The game is meant to appeal to those who just like flying around and shooting things and it provides a fairly open-ended and enjoyable experience on that front.

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Metal Gear Solid 2: Substance, XBox

Metal Gear Solid 2: Substance is an expanded version of Metal Gear Solid 2: Sons of Liberty (which was released for the PlayStation 2 in 2001). Substance was released for the XBox by Konami in 2002.

It’s the fourth Metal Gear game co-written and designed by Hideo Koijima and the seventh game in the series as a whole.

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Croc: Legend of the Gobbos, PlayStation

Developed by Argonaut Software and published by Fox Interactive in 1997, Croc: Legend of the Gobbos is a colourful 3D platformer featuring a cute crocodile.

Croc actually started out as a prototype 3D platform game featuring Yoshi from Nintendo‘s Super Mario series, but when it was pitched to Nintendo they rejected the idea, so Argonaut re-worked it into an original property.

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Pepsiman, PlayStation

Now here’s a game that’ll make you laugh out loud… Pepsiman by Japanese developer Kindle Imagine Develop (aka KID). It was only ever released in Japan, although the game is entirely in English and features full motion video segments in English too.

Pepsiman was the Japanese Pepsi mascot who appeared in TV commercials for the famous soft drink manufacturer in the mid-to-late 1990s. He apparently became quite popular in Japan so naturally someone decided to make a video game based on him, and the resulting game is pretty funny. Pepsiman (the game) was apparently made on a low budget and sold for a low price when it came out, although I can’t find a reference to how much it sold for. If it was for the Japanese equivalent of less than ten pounds, then it was an okay purchase!

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Out Run, Megadrive/Genesis

This 1991 Megadrive/Genesis conversion of the classic arcade race game, Out Run, was written by Sega’s AM2 development team – who made the original – and it is therefore very authentic and just as much fun as the arcade game.

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