Tag Archives: sequel

Strider II, Megadrive/Genesis

Strider II is a console-only sequel to the great Capcom arcade game of 1989. It was developed by British company Tiertex and published by U.S. Gold in 1990. A Sega Megadrive version followed later in 1992.

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Pocky & Rocky, Super Nintendo

I’m reluctant to the use the North American name for this game – otherwise known as Kiki Kaikai in its native Japan – because it’s so damn rubbish. Marketing men making up the game names again…

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Lufia II: Rise of the Sinistrals, Super Nintendo

I was going to add a Final Fantasy game to our Super Nintendo special this week, but – you know what? – Final Fantasy on the SNES is messy, because of all the US and Japanese title discrepancies, so… Instead I’m going to pick this: probably my favourite turn-based level-grinder on the Super NintendoLufia II: Rise of the Sinistrals.

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International Superstar Soccer Deluxe, Super Nintendo

The 1995 sequel to Konami‘s International Superstar Soccer is more refined and detailed than the first game, but still retains its exuberant atmosphere, OTT commentary, and alluring gameplay style.

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Alone In The Dark 2, PC

Alone In The Dark 2 is a suitably frantic, scary and chilling sequel to 1992’s Alone In The Dark.

Part two came out just over a year after the first game, in 1993, and French developer Infogrames made it bigger and more challenging than the first game.

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Adventures of Lolo 3, NES

HAL Laboratory‘s Adventures of Lolo 3 is a fantastic, cute and extremely playable puzzle game, first released for the Nintendo Famicom in Japan in 1991 (actually December 26th 1990, but we’ll say 1991).

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Mother 3, Game Boy Advance

The third and final game in the Mother series, Mother 3, was released in Japan only in 2006 for the Nintendo Game Boy Advance.

Nintendo published the game, with development by Brownie Brown and HAL Laboratory – directed by Nobuyuki Inhoue and written by series creator Shigesato Itoi.

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Academy, ZX Spectrum

Sub-titled “Tau Ceti II“, Pete Cooke’s stunning Academy is a brilliant mission-based surface shooter that combines great presentation and atmosphere, with interesting use of light – quite radical for a humble ZX Spectrum.

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Doomdark’s Revenge, ZX Spectrum

Sequel to Mike Singleton‘s classic fantasy war game Lords of Midnight, Doomdark’s Revenge is much bigger and more complex than its predecessor, although essentially it still follows the same style of play as the original – with unique, turn-based movement and tactical combat.

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