The sequel to the classic Amstrad adventure, Get Dexter, is more of the same isometric puzzle-solving, and weird futuristic adventuring, except that this time the game world is comprised of interlinked exterior screens rather than a simple maze of rooms.
Get Dexter is an isometric action puzzle game originally released for the Amstrad CPC in 1986. It was programmed by Remi Herbulot with graphics by Michel Rho. In its native France the game is known as “Crafton & Xunk“, which I always thought was a bizarre title for a video game.
Delphine Software‘s classic futuristic adventure game, Flashback, came out first on the Amiga in 1992 but was originally developed with the Sega Megadrive as its target platform.
Timing and cartridge production issues meant that it came out after a number of other ports had already been released, but that didn’t dent enthusiasm for the game on the Megadrive.
Published by Titus in 1994, Lamborghini American Challenge is a decent 2D racing game originally published on the Amiga under the title Crazy Cars III.
Michel Ancel (the creator of Rayman) and his team produced a video gaming classic in 2003 with Ubisoft‘s Beyond Good & Evil.
It is a pseudo sci-fi fantasy, third-person action/adventure where you control a young woman called Jade, with a pig sidekick called Pey’j, and who is battling against the sinister “DomZ”.
Known as Dead ‘n’ Furious in Europe, but I’m going with the North American title for this Nintendo DS rail shooter – a touch-screen tribute to Sega‘s infamous arcade game House of the Dead. Only the title reference doesn’t work properly because there’s no “of” in it… I would’ve gone for ‘Touch of the Dead‘, which doesn’t really make sense but is better than what they used, because it at least references the original game properly. Anyway…
Trees, trees, and more trees! That’s what you get when you explore the ancient island kingdom of Arborea. And with a name like that it is no surprise.
Crystals of Arborea is a real-time, first-person, tile-based, party-driven RPG with combat, exploration, and day/night scenes where the colours cycle to give you a nice atmospheric setting.
Crystals of Arborea is the predecessor to the Ishar series of games. It’s a first-person, tile-based RPG, with a character-based party system and turn-based combat.
The third and final instalment in the Ishar series, Ishar 3: The Seven Gates of Infinity was released by Silmarils in 1994.
It plays similarly to the previous two games (ie. first-person, real-time RPG), but with further refinement and a somewhat different setting – at least initially.
The sequel to the interesting Ishar, Ishar 2: Messengers of Doom is a French, first-person RPG with atmospheric graphics and challenging party-based gameplay. It was first released in 1993.
Thankfully, Ishar 2 rights some of the wrongs of the first game. You can actually see where you are on the map now, which is a blessed relief, and the interface has been cleaned-up a bit, making movement and combat a bit easier.