Tag Archives: scrolling

Alien 3, Megadrive/Genesis

Probe Software developed this side-scrolling version of Alien 3 for Acclaim in 1992.

It is a run-and-gun platform game with you playing a bald Ripley trying to rescue cocooned prisoners while fending off waves of attacking aliens.

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Jackie Chan Stuntmaster, PlayStation

Jackie Chan himself was involved in the making of this Canadian PlayStation game, and not just in terms of lending his voice talents.

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Golden Hornet, PC

Golden Hornet, by Hijong Park, is an excellent ‘modern retro’-style, ‘twin stick’, helicopter-based shoot ’em up, set in a variety of different scrolling levels.

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Electrician, Famicom Disk System

Electrician is a simple wire-connecting game originally made by Synapse Software for Atari 8-bit computers, and later converted to the Famicom Disk System by KEMCO in 1986.

The game is set in New York; the opening cut scene shows a beautiful and poignant pixel representation of the Twin Towers.

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Otocky, Famicom Disk System

Otocky is a cute and colourful side-scrolling shooter with a unique and interesting take on the subject. It was developed by SEDIC for ASCII Corporation and first published in 1987.

You see, rather than firing bullets, you throw balls at enemies to destroy them. And you can throw the balls in eight directions, so in effect you can shoot at enemies behind you (and above and below you) too.

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Druid, Famicom Disk System

Another weird one: a conversion of a British game to the Japan-only Famicom Disk System…

Druid was originally created by Electralyte Software for Firebird Software on the Commodore 64, and was later converted to the FDS by Jaleco in 1988.

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Akumajō Dracula, Famicom Disk System

Released on 26th September 1986 in Japan, Akumajō Dracula (translating as: “Demon Castle Dracula“) was the very first release in the Castlevania series, predating the MSX version of the game by about a month. Konami released it on the Famicom Disk System where it quickly became a hit with Japanese gamers.

It began a long-running series of platform/horror-themed video games and set the template for the Castlevania series as a whole.

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Wanted: Monty Mole, Commodore 64

Wanted: Monty Mole on the Commodore 64 is somewhat different to the ZX Spectrum version, although it does try to follow the spirit of the original.

You play as Monty, a mole who must explore a huge mine in search of, well, coal.

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