Developed by Utopia Software and published for the Sega Master System in 1989, Montezuma’s Revenge is a nice surprise for anyone looking for a decent 8-bit ‘hidden gem’ to play now. It’s a remake of Robert Jaeger‘s classic platform game, but with updated graphics, making them look more realistic than the chunky versions seen in the Atari 8-bit original.
Tag Archives: hidden gem
Castlevania: The Adventure ReBirth, Nintendo Wii
It’s a remake of Castlevania: The Adventure – originally released for the black and white Game Boy – except this time it’s been changed to look and play like something of a cross between an X68000 and a Super Nintendo Castlevania game. It could also be mistaken for a Castlevania arcade game. But it isn’t any of those.
Castlevania: The Adventure ReBirth is a WiiWare game for the Nintendo Wii. It was released only through the WiiWare service for a number of years. At the time of writing, I don’t think it’s currently available to buy and play anywhere legally, which is a pity because it’s superb.
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Rod Land, Amiga
The Amiga conversion of Rod Land is an enhanced port of the Jaleco arcade game from 1990. It features extra levels, extra animation, hidden features and bonuses, and glitch fixes. The conversion was done by Random Access and was published by Storm (a sub-label of The Sales Curve) in 1991.
Devilish: The Next Possession, Megadrive/Genesis
Devilish: The Next Possession (known in Japan as Bad Omen) is the Megadrive/Genesis sequel to the 1991 Game Gear game, Devilish. It was developed by Genki and first released in 1992.
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Devilish, Game Gear
Shatterhand, NES/Famicom
Shatterhand is a scrolling action game in which you play a young police officer – called Steve Hermann – who has lost his arms and has had them replaced with enhanced, cybernetic limbs, and is in pursuit of a group of military renegades called “Metal Command“.
Shatterhand was developed by Natsume and originally published for the Nintendo Famicom by Angel under the title of “Tokkyū Shirei Soruburein” in 1991. That version of the game is based on the Japanese TV series “Super Rescue Solbrain“. The US and European versions, published by Jaleco, removed the licensed elements, changed the backstory, and re-titled the game as “Shatterhand” for Western audiences. One level was also completely changed – from a carnival level in the Japanese version, to a submarine level in the American version. The gameplay in both versions is identical, though.
Generations Lost, Megadrive/Genesis
Generations Lost is a scrolling platform action game for the Sega Megadrive/Genesis, developed by Pacific SoftScape and published by Time Warner Interactive in 1994. And it really is rather good, in spite of it not reviewing so well when it was first released.
Chakan: The Forever Man, Megadrive/ Genesis
Developed by Extended Play Productions and published by Sega in 1992, Chakan: The Forever Man is based on the comic of the same name by Robert A. Kraus and features a protagonist, called Chakan, who is so confident of his swordsmanship that he declares that even ‘Death’ cannot beat him. Death appears and challenges Chakan – if Chaken can defeat him, he will be granted eternal life. However, if Death wins then Chakan will become Death’s eternal servant.
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Rod Land, Arcade
Rod Land is a one or simultaneous two-player platform game created by Jaleco and first distributed into arcades in 1990. In it you control one of two fairies – Tam or Rit – each armed with a magic wand (or a ‘rod’, as the game’s title implies) which can immobilise monsters that chase you on each stage. The aim of the game is to rescue your ‘mom’ (and later, your dad) who has been kidnapped and taken to the top of a large tower.
Energy Breaker, Super Nintendo
Energy Breaker is an isometric, tactical, turn-based RPG, developed by Neverland and published exclusively for the Super Nintendo by Taito in 1996. It was only ever released in Japan but does have an English fan translation patch available for it, which makes it playable to Western audiences.