Baldur’s Gate was the first game to use the BioWare Infinity Engine and was released by Interplay in 1998. It is set in the Forgotten Realms campaign setting, with a 2nd Edition AD&D ruleset, and is therefore a fantasy RPG adventure with castles, magic and monsters in the grand sense of the fashion.
Tag Archives: exploration
Legend of Grimrock II, PC
A brilliant sequel to the tile-based RPG of 2012, Legend of Grimrock II is more of the same atmospheric adventuring from developer Almost Human, but with 2014‘s new content and ideas.
Grimrock 2 begins after a shipwreck; on a beach, with rocky, exterior locations, which is a surprising and refreshing way to start a game like this. You can even walk in the shallow water, which is nice, and on the very first level the shallow water holds an important secret. Don’t miss it.
Skyrim, PC
Or – to give the game its full title: The Elder Scrolls V: Skyrim – a legendary, open-world RPG with a dragon-riding, fantasy horror setting, and a chilly, Nordic, snowy feel to the landscapes.
Gateway To Apshai, ColecoVision
Gateway To Apshai is sometimes described as a Roguelike RPG, but it doesn’t have randomly generated dungeons – they’re set, in number order, and there are a lot of them.
Advanced Dungeons & Dragons: Treasure of Tarmin, Intellivision
An early, proto RPG based on the TSR AD&D universe, released for the Intellivision in 1983. It’s actually a sequel to the previous Intellivision AD&D game: Cloudy Mountain.
Treasure of Tarmin is one of my all-time favourite Intellivision games; it’s like an early prototype version of Dungeon Master, with crude graphics and minimal sound. That said: playing Treasure of Tarmin is a great experience if you learn how to play it properly. Reading the manual helps. As does configuring the controls correctly.
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Advanced Dungeons & Dragons: Cloudy Mountain, Intellivision
This early, prototype RPG was initially released in 1982 under the title of “Advanced Dungeons & Dragons” and was later re-named as Advanced Dungeons & Dragons: Cloudy Mountain to distinguish it from its sequel, Treasure of Tarmin.
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Quo Vadis, Commodore 64
Written by Steven T. Chapman and published by The Edge in 1984, Quo Vadis is a scrolling platform game with a large and varied cavern to explore.
Esper Dream, Famicom Disk System
Esper Dream is a superb real-time, combat-based Role-Playing Game for the Famicom Disk System. It was developed by Konami and released in Japan in 1987.
Elite, BBC Micro
The classic Elite originated on the BBC Micro. David Braben and Ian Bell‘s classic space combat/trading game was first released by Acornsoft in 1984.
The Dig, PC
When film-maker Steven Spielberg wanted to make a video game he went to George Lucas and his company LucasArts for help making it, and the end result was The Dig.