Tag Archives: Mattel Electronics

10 Best Intellivision Games

LISTS: as decided by The King of Grabs, in descending order of greatness:

1. Treasure of Tarmin
2. Tower of Doom
3. Cloudy Mountain
4. B-17 Bomber
5. Lock ‘n’ Chase
6. Stadium Mud Buggies
7. Chip Shot Super Pro Golf
8. Bump ‘n’ Jump
9. Auto Racing
10. Dracula

More: https://en.wikipedia.org/wiki/Intellivision

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Advanced Dungeons & Dragons: Treasure of Tarmin, Intellivision

An early, proto RPG based on the TSR AD&D universe, released for the Intellivision in 1983. It’s actually a sequel to the previous Intellivision AD&D game: Cloudy Mountain.

Treasure of Tarmin is one of my all-time favourite Intellivision games; it’s like an early prototype version of Dungeon Master, with crude graphics and minimal sound. That said: playing Treasure of Tarmin is a great experience if you learn how to play it properly. Reading the manual helps. As does configuring the controls correctly.

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Advanced Dungeons & Dragons: Cloudy Mountain, Intellivision

This early, prototype RPG was initially released in 1982 under the title of “Advanced Dungeons & Dragons” and was later re-named as Advanced Dungeons & Dragons: Cloudy Mountain to distinguish it from its sequel, Treasure of Tarmin.

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Lock ‘n’ Chase, Intellivision

An American conversion of a famous Data East coin op, Lock ‘n’ Chase is a stand-out title on the Intellivision, predominantly because of its solid gameplay and colourful visuals.

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Intellivision Special

The Intellivision video game console was launched by Mattel Electronics in 1979. It was a direct competitor to the Atari VCS (aka the 2600) and doesn’t tend to get much love, because – like the Atari 2600 – the games are pretty basic. The disc-like controllers were unorthodox too, although each controller does have a numeric keypad, which allows for some complex gaming.

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BurgerTime, ColecoVision

Mattel Electronics produced this ColecoVision console conversion of BurgerTime in 1984.

It is arguably the most authentic – and most impressive-looking – of the early console conversions of BurgerTime and it retains the vertical screen-style design of the arcade game levels (which is most welcome).

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