Or – to give the game its full title: The Elder Scrolls V: Skyrim – a legendary, open-world RPG with a dragon-riding, fantasy horror setting, and a chilly, Nordic, snowy feel to the landscapes.
Knight Lore for the Famicom Disk System was developed by Tose Co. Ltd. for Jaleco with the blessing of its original creators, Rare. It was published only in Japan in 1986.
The MSX version of Knight Lore was developed by Tose Co. Ltd. for Jaleco and published in Europe and Japan in 1985.
It is pretty much identical to the original ZX Spectrum version, complete with slowdown. That said: if you run it on a more powerful MSX computer it outstrips the Speccy original in terms of performance.
Knight Lore is a legendary game – whatever platform you play it on – and the MSX version is no exception.
The Amstrad CPC version of Ultimate‘s famous Knight Lore is the best-looking version, in my opinion.
The Amstrad‘s extra colours in high res mode make all the difference and it gives the look of the game an extra dimension. It also makes figuring out where you are on the screen a little easier.
Amstrad Knight Lore still suffers from slowdown – I think all the 8-bit version do – but it’s almost like it’s a deliberate feature… Meaning: that if the game didn’t slow down during some scenes they would be almost impossible to beat.
What am I talking about? Knight Lore is impossible to beat. Well, almost. 🙂
Legendary developer Ultimate Play The Game gave good support to the BBC Micro, releasing many of their iconic games on the platform.
This Beeb conversion of the classic Knight Lore is arguably better than the original ZX Spectrum version, because it doesn’t suffer quite so badly from slowdown. Graphically, it’s still monochromatic, like the original.
Knight Lore is a brilliant game, however you play it. Sabreman turning into a werewolf mid jump is always hilarious…
Knight Lore by Ultimate Play The Game, first released for the ZX Spectrum in 1984, changed the way games were viewed, and played at the time.
The isometric, pseudo 3D landscapes allowed the player to explore using the “Filmation” engine, and it was a huge revelation. There were better versions of Knight Lore made than the Spectrum version (the BBC Micro version was faster, and the Amstrad version was more colourful), but the ZX Spectrum version is the one I remember with most fondness. Because it really pushed the little machine further than anyone had pushed it before. With clicky sound and lots of slowdown.
Completing Knight Lore is almost impossible. It doesn’t matter though – it’s still fun trying and dying!