Tag Archives: werewolf

Skyrim, PC

Or – to give the game its full title: The Elder Scrolls V: Skyrim – a legendary, open-world RPG with a dragon-riding, fantasy horror setting, and a chilly, Nordic, snowy feel to the landscapes.

Skyrim opens with you riding on the back of a cart, on the way to your own execution, and within a few short minute explodes into a startling escape from a fire-breathing dragon. None who’ve ever played Skyrim will ever forget the introduction…

From there it’s a long grind to greatness, with endless quests, bounties and conundrums to solve – all via a first-person viewpoint. A sword in one hand – a shield in the other – it’s up to you how you play the game out.

Add also a bunch of superb DLC and you have one of the best reasons to level-grind in existence. Skyrim is dungeon-crawling creepiness, and dragon-riding exhilaration, made real, for devotees of real-time, 3D adventure games. Atmospherically it is arguably at its best when underground. Clearing vast underground caverns of undead (the Draugr are inspired), or monsters, or Dwarven machines, or ghosts – or worse – is absolutely gripping. Storming castles full of bandits or vampires is also fun too. And learning the various spoken magic words to inflict great damage upon your enemies is unique and inspiring. Crafting, item enchanting, and potion-making are also incredibly detailed and fun too. Skyrim is a gigantic leap forward from Oblivion.

If it did have its downsides: it would be that the dialogue isn’t great at times – it isn’t particularly well-written – and there are some strange and frustrating paradoxes in the quests (not to mention game-breaking bugs). Also: the magic system isn’t as open and flexible as the one much-loved by TES fans in Morrowind – the magic’s been ‘reined-in’ a bit for Skyrim (there’s no levitation or long-jumping as seen in Morrowind). Other than that, though, Skyrim has more detail, more stats, and more grinding than pretty much every other RPG out there. Except for maybe The Witcher 3… 🙂

The original Skyrim was released in 2011 by Bethesda Softworks. A High Def remaster was released in 2016. These grabs are from the remastered HD version.

Click: The Elder Scrolls series on The King of Grabs

More: https://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim
Steam: Skyrim on Steam

100 Best Level-Grinders Of All-Time on thekingofgrabs.com
100 Best Level-Grinders Of All-Time

Knight Lore, Famicom Disk System

Knight Lore for the Famicom Disk System was developed by Tose Co. Ltd. for Jaleco with the blessing of its original creators, Rare. It was published only in Japan in 1986.

It doesn’t bear too much of a resemblance to the ZX Spectrum original, other than the basic idea, the isometric viewpoint, and the main characters remain the same. That said: it is not a bad game to play (if you ignore the silly tune that plays when you walk). It’s basically a ‘fetch’ game, where you collect and take objects to a cloaked figure who asks for them.

The game comes on a double-sided disk, so you have to swap sides to load it and make it playable. The text is all in Japanese, but if it says ‘B’ on screen, you know it’s time to switch to side B. And vice versa.

Why this version of Knight Lore was released only on disk and not cartridge I don’t know. The disk swapping is a drag. The game is not too bad overall. Compared to the original, though, I’d say it’s a little lacking. Graphically it’s quite good, although the colours are a bit too… green. Anyway, it is what it is (a little disappointing), but it is worth a play if you’re interested in Knight Lore history.

Knight Lore on The King of Grabs:
ZX Spectrum, BBC Micro, Amstrad CPC, MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/Knight_Lore

Knight Lore, MSX

The MSX version of Knight Lore was developed by Tose Co. Ltd. for Jaleco and published in Europe and Japan in 1985.

It is pretty much identical to the original ZX Spectrum version, complete with slowdown. That said: if you run it on a more powerful MSX computer it outstrips the Speccy original in terms of performance.

Knight Lore is a legendary game – whatever platform you play it on – and the MSX version is no exception.

Knight Lore on The King of Grabs:
ZX Spectrum, BBC Micro, Amstrad CPC, MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/Knight_Lore

Knight Lore, Amstrad CPC

The Amstrad CPC version of Ultimate‘s famous Knight Lore is the best-looking version, in my opinion.

The Amstrad‘s extra colours in high res mode make all the difference and it gives the look of the game an extra dimension. It also makes figuring out where you are on the screen a little easier.

Amstrad Knight Lore still suffers from slowdown – I think all the 8-bit version do – but it’s almost like it’s a deliberate feature… Meaning: that if the game didn’t slow down during some scenes they would be almost impossible to beat.

What am I talking about? Knight Lore is impossible to beat. Well, almost. 🙂

Knight Lore on The King of Grabs:
ZX Spectrum, BBC Micro, Amstrad CPC, MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/Knight_Lore

Knight Lore, BBC Micro

Legendary developer Ultimate Play The Game gave good support to the BBC Micro, releasing many of their iconic games on the platform.

This Beeb conversion of the classic Knight Lore is arguably better than the original ZX Spectrum version, because it doesn’t suffer quite so badly from slowdown. Graphically, it’s still monochromatic, like the original.

Knight Lore is a brilliant game, however you play it. Sabreman turning into a werewolf mid jump is always hilarious…

Knight Lore on The King of Grabs:
ZX Spectrum, BBC Micro, Amstrad CPC, MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/Knight_Lore

Knight Lore, ZX Spectrum

Knight Lore by Ultimate Play The Game, first released for the ZX Spectrum in 1984, changed the way games were viewed, and played at the time.

The isometric, pseudo 3D landscapes allowed the player to explore using the “Filmation” engine, and it was a huge revelation. There were better versions of Knight Lore made than the Spectrum version (the BBC Micro version was faster, and the Amstrad version was more colourful), but the ZX Spectrum version is the one I remember with most fondness. Because it really pushed the little machine further than anyone had pushed it before. With clicky sound and lots of slowdown.

Completing Knight Lore is almost impossible. It doesn’t matter though – it’s still fun trying and dying!

Knight Lore on The King of Grabs:
ZX Spectrum, BBC Micro, Amstrad CPC, MSX, Famicom Disk System

More: https://en.wikipedia.org/wiki/Knight_Lore

See also: 100 Best ZX Spectrum Loading Screens:
Part #1, Part #2, Part #3, Part #4, Part #5