An RPG with a funny name, based on the AD&D Forgotten Realms campaign setting, Menzoberranzan is a 1994, first-person, party-based adventure game developed by DreamForge Intertainment for Strategic Simulations Inc.
The Black Pits II: Gladiators of Thay is an arena combat-based add-on for the Baldur’s Gate II series, given away free with the Enhanced Edition in 2013.
The second of two Baldur’s Gate II titles, this one released by Interplay in 2001. Throne of Bhaal is a real-time Role-Playing Game, based on the BioWare Infinity Engine, and it completes the main plot of the Baldur’s Gate series of games.
Part one of a two-part Baldur’s Gate II series, first published by Interplay in 2000. Shadows of Amn uses an updated version of the Infinity Engine to provide isometric, real-time combat and adventuring.
This Enhanced Edition of Icewind Dale brings the Infinity Engine up-to-date, with nice zooming and screen movement options, and clearer icons, so playing the game has never been easier or more fun than this.
When Canadian company Beamdog/Overhaul Games decided to remake the Baldur’s Gate games, they began by remaking BioWare‘s Infinity Engine – the engine that underpinned the entire series. Calling their new improved version the “Infinity Enhanced Engine“… (A snappy name, I’m sure you’ll agree…), they then set about importing all of the original assets from Baldur’s Gate; remaking stuff where necessary; and created a whole load of new content in the process themselves, eventually releasing it through Atari as Baldur’s Gate: Enhanced Edition in 2012.
Icewind Dale is the second Infinity Engine-based RPG, developed by Black Isle Studios and released by Interplay in 2000. It is based on the Forgotten Realms campaign setting, with a 2nd Edition AD&D ruleset.
Baldur’s Gate was the first game to use the BioWare Infinity Engine and was released by Interplay in 1998. It is set in the Forgotten Realms campaign setting, with a 2nd Edition AD&D ruleset, and is therefore a fantasy RPG adventure with castles, magic and monsters in the grand sense of the fashion.
The third episode in the classic Eye of the Beholder series was not developed by Westwood Studios – as the other two games were – but by publisher Strategic Simulations, Inc. itself, and as a result it doesn’t quite hit the same mark as parts one and two.
Released the same year as the game that preceded it (1991), Eye of the Beholder II: The Legend of Darkmoon is another excellent first-person, party-based, TSR AD&D-licensed Role-Playing Game with atmospheric, level-grinding gameplay.