Published by Sony in 2005, WipEout Pure was a launch release for the PlayStation Portable in North America. Because of that it was originally lacking a few features that were included in the later European release.
Tag Archives: Retro Gaming
Lemmings, Archimedes
The Acorn Archimedes version of Lemmings is arguably the best version around. Everything about it is rock-solid.
Star Fighter 3000, Archimedes
Also known as “Star Fighter” in some quarters, Star Fighter 3000 is a game from Fednet Software, published by Krisalis in 1994.
It’s a third-person shooter with relatively primitive 3D graphics, in a similar kind of style to Nintendo‘s Star Fox.
Cannon Fodder, Archimedes
The Acorn Archimedes conversion of the classic Cannon Fodder is pretty much identical to the Amiga original, even down the music, which is not always the case with Cannon Fodder conversions.
Asylum, Archimedes
Asylum is one of those games that looks a bit rubbish, but – when you get into playing it – you gradually realise that it’s actually really rather good.
It’s a scrolling, run-and-gun-style platform game with cartoony graphics and bouncy jumping, and you pick up better weapons and collect bonus items for extra points.
Pole Position, Arcade
This 1982 arcade racer from Namco is a hugely influential video game. Possibly the most influential driving game ever made.
Zarch, Archimedes
David Braben‘s 1987 shoot ’em up, Zarch, is probably the most well-known Archimedes game around. It was an early release for the Acorn computer and it really made the gaming world sit up and take notice.
Arabian, Arcade
Released into arcades by Sun Electronics (aka Sunsoft) in 1983, Arabian is a platform game in which you play a prince on a mission to rescue a princess from a castle in which she is being held prisoner.
Moonlight Madness, ZX Spectrum
The sequel to the classic Booty was published by Bubble Bus Software in 1986. It was again designed and programmed by John F. Cain.
Elite, NES
Developed by Imagineer, the Nintendo Entertainment System version of Elite is pretty good – considering that the NES isn’t particularly suited to generating wireframe 3D graphics. Yes, the wireframe 3D is slow (like in all the 8-bit versions of Elite), but not to the point where it makes the game unplayable.