Tag Archives: Michiru Yamane

Castlevania: Aria of Sorrow, Game Boy Advance

The third and final Castlevania game on the Game Boy Advance, Aria of Sorrow was first published by Konami in 2003.

Development was again led by Producer Koji Igarashi (who had previously worked on Symphony of the Night), and the end result is another brilliant and varied mix of platforming and RPG, with challenging enemies and boss battles.

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Castlevania: Harmony Of Dissonance, Game Boy Advance

The second Castlevania game released for the Game Boy Advance, Harmony of Dissonance was published by Konami in 2002.

In this game you play as Juste Belmont, a direct descendant of Simon Belmont – the protagonist from the first Castlevania. And – for some reason – he has a blue glow around him, and a blue trail, that he leaves in his wake as he moves…

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Castlevania: The Dracula X Chronicles, PSP

Castlevania: The Dracula X Chronicles is a 2007 remake of the 1993 PC Engine CD game, Castlevania: Rondo of Blood, with 3D graphics, but used in a 2D, side-scrolling manner.

Gameplay is identical to most other Castlevania games – even though it uses 3D graphics – and Konami must be given credit for not mucking it up, even though they could easily have done that.

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Sparkster, Super Nintendo

Konami‘s Sparkster is a side-scrolling platform action game released for the Super Nintendo in 1994.

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Castlevania: Symphony of the Night, PlayStation

One of the best Castlevania games, Symphony of the Night on the PlayStation is a brilliant mix of platforming and Level-Grinding Role-Playing, with some wonderful graphical moments and evil gameplay touches.

Initially, after the game’s first release in 1997, Symphony of the Night was not a hit, but word of mouth and good reviews turned it into a cult success, and now a retro-gaming classic. The soundtrack in particular is very highly regarded.

More: Castlevania: Symphony of the Night on Wikipedia