Tag Archives: Rescue

H.E.R.O., Atari 2600

John Van Ryzin‘s popular H.E.R.O. (Helicopter Emergency Rescue Operation) first made its appearance on the Atari 2600 (aka Atari VCS), via Activision, way back in 1984.

Continue reading H.E.R.O., Atari 2600 →

Zombies Ate My Neighbors, Super Nintendo

This brilliant single and multi-player overhead shooter by LucasArts is a parody of every single horror and sci-fi film you’ve ever seen.

Chainsaws, zombies, UFOs, mummies, werewolves, demonic babies, spiders, shopping malls – you name it, the game will throw it at you during at least one of its 48 different stages.

Continue reading Zombies Ate My Neighbors, Super Nintendo →

Total Carnage, Arcade

The spiritual successor to Smash TV (in the same way that Smash TV was the spiritual predecessor to Robotron 2084), and a brilliant overhead shooter with 360 degree blasting action.

Continue reading Total Carnage, Arcade →

Alien Syndrome, Arcade

Sega‘s 1987 arcade shoot ’em up Alien Syndrome is a difficult game. Even with quicksaves I can only (be bothered to) get to the end of level two. Which must explain why many of the Alien Syndrome videos on YouTube are cheat videos… No one can be bothered to play it properly single-player.

Continue reading Alien Syndrome, Arcade →

Operation Wolf, Arcade

Taito‘s superb Operation Wolf was one of the first arcade games to feature a machine gun with force feedback on the cabinet.

Continue reading Operation Wolf, Arcade →

Rescue On Fractalus, Commodore 64

LucasFilm Games‘ classic space shooter, Rescue On Fractalus, was first released on Atari 8-bit computers in March 1984, and this Commodore 64 version came a year later, in 1985.

Continue reading Rescue On Fractalus, Commodore 64 →

Intensity, Commodore 64

Intensity was Andrew Braybrook‘s final Commodore 64 game (before moving on to 16-bit machines), and it’s a pretty good rescue the colonists type game, where you control a skimmer that has to contend with all manner of obstacles, all of which either want to kill you, or eat the colonists you’re trying to rescue.

Continue reading Intensity, Commodore 64 →