Tag Archives: lightgun

Metal Combat: Falcon’s Revenge, Super Nintendo

This sequel to Battle Clash was released only in Western regions in 1993 (USA) and 1994 (Europe), for the Super Nintendo. It was developed by the same team at Intelligent Systems who made the first game, and it is called: Metal Combat: Falcon’s Revenge. It features lightgun-style shooter gameplay and uses the Nintendo Super Scope.

Continue reading Metal Combat: Falcon’s Revenge, Super Nintendo

Battle Clash, Super Nintendo

A SNES game that uses the Nintendo Super Scope is a rare and welcome thing, so Nintendo‘s 1992 Battle Clash is already onto a winner before the cartridge is even inserted… The weird thing is: this Japanese-made Super Scope game wasn’t even released in Japan (that I can see). Something about the Super Scope not being “as popular” in Japan as it was in the West.

Continue reading Battle Clash, Super Nintendo

Virtua Cop, Arcade

Virtua Cop is an arcade lightgun shooter developed by Sega AM2, directed by Katsunori Itai and supervised by Yu Suzuki. It was first released into arcades by Sega in 1994.

Continue reading Virtua Cop, Arcade

Chiller, Arcade

This bizarre lightgun shooter from Exidy was first released in 1986, and it caused some controversy – in North America, at least. Many arcade owners refused to buy Chiller – because of the subject matter – so Exidy instead marketed it to countries that didn’t mind the satirical violence.

Continue reading Chiller, Arcade

Ghoul Panic, Arcade

First released into arcades in 1999, Ghoul Panic by Namco is a spooky Halloween-style lightgun shooter for one or two players that is heavily inspired by Namco‘s Point Blank series. The game was developed by Eighting/Raizing and features colourful, well-animated 3D graphics throughout.

Continue reading Ghoul Panic, Arcade

Point Blank, Arcade

Point Blank (aka Gun Bullet in Japan) is a minigame-based, humorous lightgun shooter for one or two players. It was created by Namco and initially distributed into arcades in 1994.

Continue reading Point Blank, Arcade

Under Fire, Arcade

I’ve played a number of bad lightgun shooters with digitised graphics recently and Taito‘s 1994 arcade game, Under Fire, is probably the worst of the bunch.

Continue reading Under Fire, Arcade

Time Crisis, Arcade

Time Crisis is a classic lightgun shooter, developed and distributed into arcades by Namco in 1995. The game is played in a 3D environment, with all the locations, characters and cut scenes fully-modelled as texture-mapped polygons. Unlike many lightgun shooters of the time, Time Crisis is a single-player only game, because it utilizes a foot pedal for taking cover.

Continue reading Time Crisis, Arcade

Operation Wolf 3, Arcade

Developed by East Technology for Taito, and first distributed into arcades in 1994, Operation Wolf 3 is – as the title suggests – the third game in the famous Operation Wolf series. It’s a lightgun shooter for one or two players, and it goes the route of using digitised graphics, which I personally think was a mistake, because the hand-drawn 2D graphics of Operation Wolf, and the sequel, Operation Thunderbolt, are much better than the dodgy visuals in this.

Continue reading Operation Wolf 3, Arcade

Gunbuster, Arcade

Gunbuster is a lightgun-based First-Person Shooter (FPS) for up to four players, first distributed into arcades by Taito in 1992. It was released as “Operation Gunbuster” in North America and as “Gun Buster” in Japan.

Continue reading Gunbuster, Arcade