Tag Archives: bombs

The Legend of Zelda: Ocarina of Time, Nintendo 64

The Legend of Zelda: Ocarina of Time is regarded as one of the best RPGs of all time.

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Super Mario 64, Nintendo 64

Released in 1996, Super Mario 64 was one of the first fully-3D platform games to actually work, rather than be a struggle to play.

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Crusader: No Regret, PC

The 1996 sequel to Crusader: No Remorse, Crusader: No Regret is more of the same, but with more new weapons, more new enemies, more new moves – more of everything, really.

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Crusader: No Remorse, PC

Crusader: No Remorse was first released by Origin Systems in 1995.

It’s a violent, isometric shooter with a futuristic setting. In it you play a kind of ‘super soldier’ called a Silencer (how poetic…) who changes sides when his superiors try to have him killed after a botched mission.

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Dyna Blaster, Atari ST

This game is really a re-titled BombermanHudson Soft‘s famous maze game – on the Atari ST. The game was re-named to avoid any association with the IRA bombing campaign in the UK, which was happening at the time.

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Mighty Bomb Jack, Atari ST

This great little platform game is actually a conversion of a Nintendo Entertainment System game, created by Tecmo in 1986. Elite Systems developed and published the Atari ST version of Mighty Bomb Jack in 1990. It is of course a sequel to the classic arcade game Bomb Jack.

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Xevious, Arcade

Namco‘s groundbreaking Xevious gave you a ship (the Solvalou) that could fire both a laser at flying targets and drop bombs on ground targets. Two fire buttons… Innovative in arcades in 1982.

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Dynamite Dan II, ZX Spectrum

The sequel to the hit platform game Dynamite Dan, Dynamite Dan II: Dr. Blitzen and the Island of Arcanum is more than just a cheeky update of the first game – it is much bigger, much more involving, and much, much more varied.

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Team Fortress 2, PC

I remember Team Fortress 2 launching back in 2007. The wait had been immense… I forget how many years we waited; around seven or eight years after it was first announced, until finally getting to play it.

To me, the game was a bit of a let down. It was all a bit too cartoony for my liking. Nonetheless I have played and enjoyed Team Fortress 2 on occasion over the years, and took some grabs along the way.

These grabs do say what year they were taken, and do show Team Fortress 2 as it evolved over the space of a decade.

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Penetrator, ZX Spectrum

Penetrator is a side-scrolling shooter, developed by Philip Mitchell and Veronika Megler (as Beam Software) and published by Melbourne House in 1982.

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