Category Archives: Melbourne House

The Lord of the Rings, ZX Spectrum

Developed by Beam Software and published by Melbourne House in 1986, The Lord of the Rings is a text adventure game made by essentially the same team who created the classic Spectrum text adventure, The Hobbit.

Was it the first official Lord of the Rings game ever made? Possibly. There were definitely many unofficial Lord of the Rings rip-off games on the market before this, but this is arguably the first properly-licensed Lord of the Rings game for home computers.

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The Hobbit, ZX Spectrum

Written by Philip Mitchell and Veronika Megler, The Hobbit is a legendary text adventure, with graphics, that was published by Melbourne House in 1982.

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Horace and the Spiders, ZX Spectrum

The third and final Horace game on the ZX Spectrum, written by William Tang and published by Sinclair/Psion in 1983.

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Horace Goes Skiing, ZX Spectrum

Hungry Horace author, William Tang, also produced this sequel – Horace Goes Skiing – the same year as its predecessor: 1982. It was again published by Sinclair/Psion.

This one is part Frogger clone and part skiing game, and is slightly more playable and enjoyable than its predecessor.

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Sir Lancelot, ZX Spectrum

Another game I have fond memories of buying and enjoying back in 1984, Melbourne House‘s classic ZX Spectrum platform game: Sir Lancelot.

Considering that it was squeezed into only 16K of RAM (yes, it even ran on 16K Spectrums) it is a remarkable achievement.

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Penetrator, ZX Spectrum

Penetrator is a side-scrolling shooter, developed by Philip Mitchell and Veronika Megler (as Beam Software) and published by Melbourne House in 1982.

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