Originating on Atari 8-bit home computers in 1983, this ColecoVision port of the pioneering platform game, Montezuma’s Revenge, was developed and published by Parker Brothers in 1984.
Tag Archives: American
Sword of Fargoal, Commodore 64
The Commodore 64 conversion of the VIC-20 classic, Sword of Fargoal, was published in 1983 by Epyx. It features the same Roguelike gameplay of the original, with a few small enhancements.
Sword of Fargoal, VIC-20
Written by Jeff McCord of Automated Simulations, Inc. and first published for the expanded VIC-20 by Epyx in 1982, Sword of Fargoal is a simple dungeon-crawling, Roguelike action game where you play an explorer who is searching a series of randomly generated levels for a legendary sword.
Indiana Jones and the Fate of Atlantis, FM Towns
LucasArts‘ classic point-and-click adventure, Indiana Jones and the Fate of Atlantis, was released for the FM Towns by Victor Musical Industries in 1993, and although it was a Japan-only release it does include the English language version, which makes it perfectly playable to Westerners.
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Zak McKracken and the Alien Mindbenders, FM Towns
Zak McKracken and the Alien Mindbenders is the second SCUMM game from Lucasfilm Games (aka LucasArts), after Maniac Mansion, with game development led by David Fox, and with Matthew Alan Kane as co-designer and co-programmer. It was originally released for the Commodore 64 in 1988, and this enhanced FM Towns port was published in Japan in 1990 by Fujitsu. The game is playable in both English and Japanese.
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Ultima Underworld: The Stygian Abyss, FM Towns
Origin/Blue Sky Productions‘ classic MS-DOS RPG, Ultima Underworld: The Stygian Abyss, was released for the FM Towns in 1993 by Electronic Arts Victor, Inc.*
*= Electronic Arts Victor was a joint venture between Electronic Arts and the Victor Musical Industries subsidiary of JVC, established in September 1992 in Tokyo. Electronic Arts Victor‘s mission was to translate Electronic Arts‘ library of games to Japanese language and to distribute them in Japan, as well as to create original titles for the Japanese market.
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Chaos Strikes Back, FM Towns
Chaos Strikes Back is a continuation of the classic Role-Playing Game, Dungeon Master. It’s a sequel – but not the sequel – to the first game, and was originally released as a stand-alone expansion disk on the Atari ST. On the FM Towns it was published on CD-ROM by Victor Musical Industries in 1990, and there’s a bit of faffing around to do before you can actually start the game*. Thankfully you can at least do this in English as there’s an option to play in that language.
*= Before you can play Chaos Strikes Back you must either create a new party (by entering the prison and choosing from the available portraits), and then save it to a new 720Kb floppy disk; or load a set of characters from a pre-existing FM Towns Dungeon Master save. You then need to enter the CSB portrait editor utility program and then click on ‘Make New Adventure’ to activate and save a new Chaos Strikes Back file to the disk. Only then will you be able to load and start the game…
Dungeon Master, FM Towns
The FM Towns version of the classic Dungeon Master was ported by FTL Games (the game’s original developer) and published by Fujitsu in 1989 (two years after the original Atari ST version, and three years before the DOS version came out). This was a Japan-only release, on CD-ROM, but the game is playable in both English and Japanese, which is great.
Viewpoint, PlayStation
The 1996 PlayStation version of Aicom‘s classic isometric shooter, Viewpoint, was ported by Visual Concepts Entertainment and published by Electronic Arts. It features updated graphics and music, with the same basic gameplay elements of the original.
The Eidolon, Atari 8-Bit
Using an enhanced version of the fractal engine created for Rescue On Fractalus, The Eidolon is a first-person action game – developed by Lucasfilm Games and published by Epyx in North America in 1985 and Activision in Europe in 1986 – that divided critics when it was first released. While Zzap!64 magazine gave it 97% and a gold medal; raved about the game, and said that it was “not to be missed“, the reviewers of Computer Gaming World disliked it, describing it as “one of the worst games of 1986“… There’s no accounting for taste…