This remake of Ultimate Play the Game‘s ZX Spectrum classic, Cookie, is unfortunately completely unplayable on modern PCs. It just runs way too fast to be playable and the only way to slow it down is by using a throttling app, like Advanced Game Launcher. But even then it’s still not very playable, so is a bit of a lost cause. Your only option would be to play it on very old, slow hardware to get it going at the right speed.
Tag Archives: 2000
Pokémon Gold Version, Game Boy Color
Pokémon Gold and Silver Versions were developed by Game Freak and published by Nintendo in 1999 in Japan and 2000 everywhere else. They are ‘second generation’ Pokémon games and were released simultaneously as twin titles, as has become the norm with Pokémon games.
These were the first proper, full-colour Pokémon games, with graphics that have been created to take advantage of the Game Boy Color‘s extended palette (Pokémon Yellow, which preceded this game, didn’t really do that; the graphics were simply colourised from the black and white originals). And you can tell from the very beginning that the visuals in Gold/Silver are a step-up from what we saw previously.
Wario Land 3, Game Boy Color
Wario Land 3 is the sequel to Wario Land II and was developed and published for the Game Boy Color by Nintendo in 2000. It once again features Mario‘s rival, Wario, doing what he does best: shoulder-barging things and cheekily going about his destructive platform business.
Strider 2, PlayStation
A port of an arcade sequel by Capcom, released for the PlayStation in 2000. The original Strider is rightly revered by gamers and the sequel pays homage to it by retaining the original’s look and feel.
Perfect Dark, Nintendo 64
The spiritual successor to Goldeneye, Perfect Dark is a brilliant, 3D, first-person shooter developed by Rare and published by Nintendo in 2000.
Grandia II, Dreamcast
Grandia II was released in August 2000 in Japan for the Sega Dreamcast. It follows the same template as the first Grandia game, except this time with full 3D graphics (the first Grandia mixed 2D and 3D). And – as Grandia II was made by many of the same people who made the first game – it’s not surprising that it’s similar.
Grandia: Parallel Trippers, Game Boy Color
Grandia: Parallel Trippers was developed by Game Arts and published by Hudson Soft for the Game Boy Color in 2000.
Parallel Trippers is a spin-off from the Grandia series that takes place in an alternate version of the Grandia world, but still populated with characters from the original Grandia game.
Baldur’s Gate II: Shadows of Amn, PC
Part one of a two-part Baldur’s Gate II series, first published by Interplay in 2000. Shadows of Amn uses an updated version of the Infinity Engine to provide isometric, real-time combat and adventuring.
Icewind Dale, PC
Icewind Dale is the second Infinity Engine-based RPG, developed by Black Isle Studios and released by Interplay in 2000. It is based on the Forgotten Realms campaign setting, with a 2nd Edition AD&D ruleset.
Jackie Chan Stuntmaster, PlayStation
Jackie Chan himself was involved in the making of this Canadian PlayStation game, and not just in terms of lending his voice talents.