The Infinity Engine by BioWare is synonymous with great RPGs. You think Infinity Engine, you think Planescape: Torment, or Baldur’s Gate. Or Icewind Dale. All great level-grinding adventures and all published by Interplay in the late ’90s and early 2000s.
Planescape: Torment is a highly regarded – if somewhat bizarre – Infinity Engine-driven level-grinder that was first released in 1999.
This new remake – released in 2017 – was developed by Beamdog, using the same enhanced engine as developed for their Baldur’s Gate remakes. Which is great in my opinion because the new engine is brilliant.
The Black Pits II: Gladiators of Thay is an arena combat-based add-on for the Baldur’s Gate II series, given away free with the Enhanced Edition in 2013.
The second of two Baldur’s Gate II titles, this one released by Interplay in 2001. Throne of Bhaal is a real-time Role-Playing Game, based on the BioWare Infinity Engine, and it completes the main plot of the Baldur’s Gate series of games.
Part one of a two-part Baldur’s Gate II series, first published by Interplay in 2000. Shadows of Amn uses an updated version of the Infinity Engine to provide isometric, real-time combat and adventuring.
This Enhanced Edition of Icewind Dale brings the Infinity Engine up-to-date, with nice zooming and screen movement options, and clearer icons, so playing the game has never been easier or more fun than this.
When Canadian company Beamdog/Overhaul Games decided to remake the Baldur’s Gate games, they began by remaking BioWare‘s Infinity Engine – the engine that underpinned the entire series. Calling their new improved version the “Infinity Enhanced Engine“… (A snappy name, I’m sure you’ll agree…), they then set about importing all of the original assets from Baldur’s Gate; remaking stuff where necessary; and created a whole load of new content in the process themselves, eventually releasing it through Atari as Baldur’s Gate: Enhanced Edition in 2012.