Developed by Camelot Software Planning and published by Nintendo in 2000 (in Japan – 2001 everywhere else), Mario Tennis on the Game Boy Color is an alternate handheld version of the Mario-based tennis game on the Nintendo 64 which was published under the same name that same year.
All three of the previous games were fun, varied, and beautifully-designed, but the enhanced graphics and power of the Game Boy Advance definitely gives this the edge over its predecessors.
Wario Land 3 is the sequel to Wario Land II and was developed and published for the Game Boy Color by Nintendo in 2000. It once again features Mario‘s rival, Wario, doing what he does best: shoulder-barging things and cheekily going about his destructive platform business.
The follow-up to Wario Land: Super Mario Land 3 on the Game Boy is this 1998 release for the Game Boy and Game Boy Color.
Wario Land II was initially released for the black and white Game Boy, but was re-released for the Game Boy Color six months after its initial release and it is the Game Boy Color version that I’m focusing on here (because it looks much better in colour than in monochrome).
What do you get when you cross Hudson Soft‘s classic Bomberman with Nintendo‘s cheeky Wario? Answer: you get Wario Blast on the Game Boy. A super fun handheld action game with puzzle overtones that was first released in 1994.
There have been quite a lot of excellent 2D Mario games over history, which makes the Game Boy Super Mario Land series easy to overlook. All three Super Mario Land games, however, are stunning and unique ‘best-in-class’ examples of what the Game Boy is actually capable of – ie. shifting lots of sprites around the screen, smooth scrolling, great sounds and perfectly responsive controls.
The second ever Metroid game first appeared on the Nintendo Game Boy in 1991.
Metroid II: Return of Samus is a brilliant continuation of the first Metroid game. The animation of lead character Samus is much more gritty and realistic in this game, compared to the NES original. And the monochromatic graphics actually seem to add to the eerie atmosphere, rather than hamper the game at all.
This first Metroid, for the Nintendo Entertainment System, was initially released in 1986 and remains the toughest episode in the whole series to date.