Treasure Trap is an isometric platform adventure developed by Doodlebug Designs and published by Electronic Zoo in 1989. It was released for both the Amiga and the Atari ST and it is the ST version that I’m looking at today.
Tag Archives: 16-bit
Bubble Bobble, Atari ST
The Atari ST conversion of Bubble Bobble is very similar to the Amiga version, except with slightly muted colours. It was programmed by the same guy who made the Amiga port (David Broadhurst), so no surprises there.
Bubble Bobble, Amiga
Bubble Bobble on the Amiga was developed by Software Creations and published by Firebird in 1989. It’s an authentic port of the arcade original and is a very playable conversion.
Colonization, Amiga
Also known as Sid Meier’s Colonization, this turn-based strategy game is based on the European colonisation of the New World, starting in 1492 and lasting until 1850. It’s essentially an updated and more-developed version of Sid Meier‘s previous game, Civilization. Which is no bad thing since Civilization is a superb, classic strategy game.
Dungeon Master, Amiga
FTL and Software Heaven‘s classic Dungeon Master was available on the Amiga in two different forms. Initially it was only available for Amigas with 1MB of RAM, and wasn’t available for the Amiga 500 (which only had 512kb of RAM) for quite a while, which gave Atari ST owners bragging rights for this amazing game for a few months.
Shin Megami Tensei If…, Super Nintendo
Shin Megami Tensei If… is a spin-off from the main Shin Megami Tensei series that is smaller and more confined than previous games. It was developed and published by Atlus in 1994.
This time the story is set in a school where a bullied pupil tries to summon demons in the gym, to deal with his harassers, only to wind-up being possessed by them and threatening to destroy the world. You play a group of schoolkids who team-up to try to stop him.
Shin Megami Tensei II, Super Nintendo
Shin Megami Tensei II is the direct sequel to Shin Megami Tensei and was first published in Japan in 1994 by Atlus.
While the basic gameplay is essentially the same as before, with tile-based movement and first-person combat sections, overhead city map sections, and magic, occult and religious themes, the developers deliberately chose not to connect this sequel directly to its predecessor, so story-wise it is somewhat different, being set in the far-flung future.
Shin Megami Tensei, Super Nintendo
This cult Japanese Role Playing Game was originally released for the Super Nintendo in 1992 in Japan. It was developed by Atlus and is the third game in the Megami Tensei series, and the first in the central Shin Megami Tensei series.
The game mixes elements of philosophy, occultism, science fiction, religion, and role-playing in a somewhat unique way. It remained untranslated into English for a decade, because of its controversial content and Nintendo‘s strict policy guidelines. It wasn’t until 2002, and an unofficial fan translation patch by team Aeon Genesis, that the original SNES release received an English translation. An official English translation was eventually released on iOS in 2014 by Atlus.
Castlevania: Bloodlines, Megadrive/Genesis
Castlevania: Bloodlines was released for the Sega Megadrive by Konami in 1993. It was the only Castlevania game ever released for the Megadrive.
Pier Solar and the Great Architects, Megadrive/Genesis
Pier Solar and the Great Architects is a famous homebrew Role-Playing Game released in 2010. It was developed by a team called WaterMelon and was initially released on cartridge exclusively for the Sega Megadrive.
Since then, though, it has been ported to a number of different platforms, including HD remakes for Dreamcast, PlayStation 3 & 4, Wii U, PC, XBox One, and Android.
Continue reading Pier Solar and the Great Architects, Megadrive/Genesis