Worms: The Director’s Cut on the CD32 is a beautifully smooth and playable conversion of the Amiga original, with the same highly compelling and ultra-competitive ‘versus’ gameplay.
Tag Archives: weapons
Death Mask, Amiga CD32
Death Mask was developed by Apache Software and published by Alternative Software in 1994. It was released on the Amiga and CD32 and is something of a Doom clone; although one that is split-screen multiplayer.
Liberation: Captive 2, Amiga CD32
Tony Crowther‘s 1993 sequel to the classic Captive, Liberation: Captive 2 is a first-person action/RPG where you control a team of robots trying to rescue prisoners by looking for clues to their whereabouts, and by following leads to their location.
Serious Sam’s Bogus Detour, PC
Serious Sam’s Bogus Detour is exactly what the title of this game implies… a curveball in the Serious Sam series.
Developed by Swedish team Crackshell – in association with original Serious Sam developer, Croteam – and published in 2017 by Devolver Digital, this is an overhead shooter with pixel-based, retro-style graphics. And it is bloody brilliant! Better even than the Serious Sam games it is based upon.
Perfect Dark, Nintendo 64
The spiritual successor to Goldeneye, Perfect Dark is a brilliant, 3D, first-person shooter developed by Rare and published by Nintendo in 2000.
The Evil Dead, Commodore 64
Another great film turned into video game kitty litter! This one in 1984, by Palace Software.
Realms of the Haunting, PC
I have to admit that, in spite of the slightly wonky graphics/cut scenes, I have a real soft spot for Gremlin Interactive‘s 1997 PC MS-DOS release, Realms of the Haunting. Mostly because I was lucky and got to visit Gremlin‘s offices in Sheffield to see the game in production, and to talk to the people who were making it. I drove all the way from Bournemouth – where I worked as a video games magazine editor – and spent an entire day there to preview the game for PC Power magazine.
Final Fantasy VI Advance, Game Boy Advance
Final Fantasy VI Advance was released in Japan in 2006, and 2007 in English language territories. It’s a remake of the Super Nintendo original, developed by a Japanese company called Tose.
Final Fantasy VI, Super Nintendo
Final Fantasy VI (six) is where the series started to move away from its ‘cute’ roots and into darker story-telling territory, foreshadowing the distant Final Fantasy VII. It was initially released on the Super Nintendo in 1994.
Final Fantasy V Advance, Game Boy Advance
Final Fantasy V Advance is the third Tose-developed remake for the Game Boy Advance and was first released in 2006.
Again: it uses the same refined interface and beautifully-drawn and coloured graphics of the previous two Tose remakes and somehow manages to make the Super Nintendo original look a little drab in the process.