Team 17’s exciting sequel to their overhead space shooter, Alien Breed II: The Horror Continues was first released in 1993.
Continue reading Alien Breed II: The Horror Continues, Amiga
Team 17’s exciting sequel to their overhead space shooter, Alien Breed II: The Horror Continues was first released in 1993.
Continue reading Alien Breed II: The Horror Continues, Amiga
Dark and disturbing, Playdead’s Limbo is a small boy’s journey into a world filled with deadly traps and killer monsters.
Ultimate Play The Game‘s jolly horror adventure Atic Atac was released for the ZX Spectrum in 1983 and became an instant hit.
And it’s not hard to see why: within seconds of playing this overhead action game you will fall in love with its humorous presentation and characters. Everyone does.
This obscure Neo Geo platform game was released only in arcades (on the Neo Geo Multi Video System) in Japan in 2000.
Playdead’s magnificent INSIDE is an incredibly atmospheric and unsettling video game.
It is simple platforming at its best, beautiful and compartmentalised storytelling at it most entertaining, and a very creepy and weird edge throughout.
Arguably the best instalment in the infamous Konami Contra franchise, Contra III (aka Super Probotector in Europe) is a balls-to-the-wall run-and-gun, side-scrolling shooter than can be played one or simultaneous two-player.
Far Cry is one of the greatest first-person shooters ever made. Sure: it looks a little simplistic now, but at the time of release (2004) it was a revelation.
This suped-up version of Capcom‘s classic Ghouls ‘N Ghosts on the Super Nintendo is a massive amount of fun to play!
Amberstar is a German-developed RPG that was originally released for the Atari ST, Amiga and PC MS-DOS in 1992. It is an incredibly difficult game to get a foothold in, but is worth the effort because it is such an interesting gaming challenge to take on.
Fallout: New Vegas really is the game Fallout 3 could have been. Don’t get me wrong: I liked Fallout 3 (and loved Fallouts 1 & 2), but the storytelling and decision-making in Fallout 3 I felt left a LOT to be desired.