Tag Archives: Macintosh

Thimbleweed Park, PC

Thimbleweed Park is a point-and-click adventure, released in 2017 by Terrible Toybox, and co-created by ex-LucasArts employees Gary Winnick and Ron Gilbert.

In case you didn’t know: both Gilbert and Winnick have been involved in the making of some of the best games of all time, including (but not limited to) titles such as: Ballblazer, Maniac Mansion, The Secret of Monkey Island, and Day of the Tentacle.

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Planescape: Torment: Enhanced Edition, PC

Planescape: Torment is a highly regarded – if somewhat bizarre – Infinity Engine-driven level-grinder that was first released in 1999.

This new remake – released in 2017 – was developed by Beamdog, using the same enhanced engine as developed for their Baldur’s Gate remakes. Which is great in my opinion because the new engine is brilliant.

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Dark Forces, PC

Dark Forces is LucasArts‘ attempt at Doom, with a Star Wars make-over. It was first released in 1995 for MS-DOS PCs.

Looking at it now: it hasn’t aged too well, although it’s still fun to play if you get the controls set up correctly.

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Vampire: The Masquerade – Redemption, PC

Nihilistic Software‘s 2000 release, Vampire: The Masquerade – Redemption, is a 3D RPG with real-time combat and is held in very high regard by those who have played it.

On the surface Redemption is similar in style to Neverwinter Nights, although Neverwinter Nights came two years after Vampire, which demonstrates how ahead of its time it was.

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Planescape: Torment, PC

Created by Black Isle Studios using the BioWare‘s acclaimed Infinity Engine, Planescape: Torment is a classic Role-Playing Game with isometric graphics and a simple point-and-click interface.

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Quake, PC

Doom was good, but Quake – for me – was where id Software really broke the First-Person Shooter mould, with a game far ahead of anything else at the time – even their own games…

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SimCity 2000, PC

The very first version of SimCity 2000 was released for Apple Macintosh by Maxis in 1993, followed soon after by a PC MS-DOS version.

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Neverwinter Nights 2, PC

The 2006 sequel to the hit RPG Neverwinter Nights was created by American developer Obsidian Entertainment and published by Atari, Inc.

In many ways Neverwinter Nights 2 improves on the original game, and uses a new game engine (actually a suped-up version of the previous engine), this one called the Electron Engine.

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Neverwinter Nights, PC

BioWare‘s 2002 release, Neverwinter Nights, is a bit of a giant on the RPG scene.

Not only is it a detailed and engrossing Role-Playing Game par excellence, but it also plays host to a huge modding community. It’s also well-known as a multiplayer game too and features campaigns that can be played single or multi-player, and also features Player-versus-Player (PvP) combat.

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Clive Barker’s Undying, PC

British author Clive Barker was a writer and creative consultant on this 2001 Windows/Mac release.

Clive Barker’s Undying is a survival horror, first-person shooter – with magic – and was developed by EA Los Angeles. The game sold poorly on release and a planned multiplayer patch and sequel were both canned.

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