The only version of Ultima VII: The Black Gate that is available for any system other than the PC is the Super Nintendo port, first released by FCI/Pony Canyon in 1994. It is a much simplified version of the game, but is still fun to play if you like old school RPGs.
Tag Archives: conversion
Ultima VI: The False Prophet, Super Nintendo
The 1993 Super Nintendo version of Ultima VI: The False Prophet was developed by Origin Systems and first published by FCI/Pony Canyon. It is a faithful and playable port of the classic RPG, but with a few changes made to adapt it to play on a gamepad.
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Ultima VI: The False Prophet, Atari ST
Ultima VI: The False Prophet on the Atari ST was converted by Abersoft and first published by Origin Systems in 1992. It requires a minimum of 2MB of RAM to run and will run slowly on a standard 8MHz machine. In fact: even on a 16MHz CPU it will still run much more slowly than the original PC version, but is just about acceptable in an emulator with a fast ST configured.
Ultima VI: The False Prophet, Amiga
The Amiga conversion of Ultima VI: The False Prophet was programmed by Abersoft and first published by Origin Systems in 1992.
Ultima VI: The False Prophet, Commodore 64
The Commodore 64 version of Ultima VI: The False Prophet was programmed by Axel Brown of Imagitec Design and published by Origin Systems in 1991 and is the only 8-bit port of the game available. It is a somewhat stunted version of Ultima VI, with a number of changes made to make it fit onto three double-side floppy disks (six sides in total).
Ultima: Warriors of Destiny, NES/Famicom
Ultima: Warriors of Destiny on the NES/Famicom was developed by FCI and first published by Pony Canyon in 1992. It is the fifth entry in the Ultima series and this console port is a simplification of the original game.
Ultima V: Warriors of Destiny, Amiga
The Amiga version of Ultima V: Warriors of Destiny was converted by Keith Jackson of DMA Systems Ltd. and was first published by Origin Systems in 1990.
Ultima V: Warriors of Destiny, Atari ST
The Atari ST version of Ultima V: Warriors of Destiny was programmed by Binary Vision and first published by Origin Systems in 1989.
Ultima IV: Quest of the Avatar, Sega Master System
The Sega Master System version of Ultima IV was ported and published by Sega in 1990. It is a faithful adaptation of Richard Garriott‘s classic RPG that uses a menu system instead of keyboard commands, and it plays very well.
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Ultima: Quest of the Avatar, NES/Famicom
Ultima: Quest of the Avatar on the NES/Famicom was developed by FCI and published by Pony Canyon in 1990. It is the most different Ultima IV port available – in relation to the original – and has been altered to play more like a classic JRPG. Which is not a bad thing. In fact: some may even prefer this over the original.