Tag Archives: The King of Grabs

Sony PlayStation Special

The Sony PlayStation was the first machine in the PlayStation series of video game consoles and it came out in Japan first, in 1994, and in 1995 everywhere else. It is widely seen as being the console that changed gaming forever; the console that marked the transition from cartridge-based console gaming, to CD-ROM based games, and also the console that ushered in a new era of 3D gaming. It was also the console that made Sony a major player in the video game business.

Over its eleven-year lifespan 7,918 individual games were released for the PlayStation, accumulating just under a billion sales overall. The console itself became the first to sell over 100 million units.

This week I’m going to be featuring screenshots from a number of my favourite PlayStation games. Some you might have heard of (or even played), others you might never have seen before. One thing is for sure, though: interest in the original PlayStation is still going strong, some 27 years after its initial release. And that’s because these great games endure, and because emulation has breathed new life into the format.

Oh, and if you’re wondering what the blue PlayStation is: that is a development PlayStation – used by developers to create and test the games themselves. The photos are of my very own console, taken by myself, specifically for this blog.

Here’s a full list of what was published:

Rapid Reload
Kula World
No One Can Stop Mr. Domino!
Ganbare Goemon: Uchuu Kaizoku Akogingu
Devil Dice
Revelations: Persona
Ultima Underworld: The Stygian Abyss
Pepsiman
Metal Gear Solid
Ridge Racer
Croc: Legend of the Gobbos
Strider 2
Jumping Flash!
Vib-Ribbon

Enjoy,
The King of Grabs

More: Sony PlayStation on Wikipedia

Atari Lynx Special

The Atari Lynx is a handheld console that was developed by Epyx and manufactured by Atari Corporation from 1989 to 1995, and it features a wide variety of colourful and playable games available in cartridge format.

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Sega Megadrive/Genesis Special

Known as the Megadrive in Japan and Europe, and the Genesis in North America, this was Sega‘s fourth generation home video games console and it was launched in 1988 in Japan (1989 in North America and 1990 in Europe).

The Megadrive/Genesis is a 16-bit console with a built-in slot for cartridges, which is how most games were played on it. It had backwards compatibility with its predecessor, the Sega Master System, and it also had a variety of important add-ons released for it, including the Sega CD and the 32X.

The unit came with two standard, three-button pads, then later (after Street Fighter II came out on the Megadrive) six button pads (like the one picture below) became more widespread.

The Megadrive sold more than 30 millions units worldwide, until it was discontinued by Sega in 1997 (although it was still being sold and supported by Majesco Entertainment until 1999).

Sega‘s console has a huge library of superb games and many are still being re-released to this day. So here’s our tribute to Sega‘s classic machine with a week of nothing but Megadrive games.

Here’s a full list of what was published:

Desert Strike
Jungle Strike
Urban Strike
Gunstar Heroes
Road Rash 3
The Immortal
Mega Bomberman
MUSHA
Alex Kidd in the Enchanted Castle
Herzog Zwei
Flashback
Pier Solar and the Great Architects
Castlevania: Bloodlines
Toejam & Earl
Cosmic Spacehead
Phantasy Star III

Enjoy,
The King of Grabs

More: Megadrive/Genesis on Wikipedia

Megadrive Pad 2

Mega Drive Wide

Sega Genesis Wide

Game Boy Advance Special

The Nintendo Game Boy Advance is a 32-bit handheld video game console that was first launched in 2001 and went on to become a best-seller. Ultimately selling over 80 million physical units worldwide, until its discontinuation in 2010.

The GBA, as it is affectionately known, is renowned for being both versatile and powerful. In fact, many people refer to it as a “Super Nintendo in your hands” although the technical truth is a little more complicated than that.

It is, though, a very capable games machine and over its lifetime had a multitude of classic games released for it.

The Game Boy Advance screen resolution is only 240 x 160 pixels, with 32,000 colours available on-screen at once, but many developers managed to make the machine feel bigger than it actually was. Personally, I put the GBA up into my top five games console of all-time, because it has such a fantastic library of great games.

The GBA also has backwards compatibility with the original Game Boy, and Game Boy Color, so the choice of software available for the system is pretty mind-boggling.

The GBA also had a number of variations made during its lifetime, including the Game Boy Advance SP (SP meaning “Special”) which had a clamshell (or ‘laptop’ style) folding screen, and the Game Boy Micro (a smaller, lighter version of the GBA, but without the backward compatibility).

This week I’m going to be publishing grabs and write-ups of some of my favourite Game Boy Advance games.

Here’s a list of what was published:

Advance Wars
Metroid: Zero Mission
Defender of the Crown
Mario Kart: Super Circuit
The Pinball of the Dead
Car Battler Joe
Castlevania: Circle of the Moon
Castlevania: Harmony Of Dissonance
Castlevania: Aria of Sorrow
Super Monkey Ball Jr.
Bruce Lee: Return of the Legend
Sabre Wulf
Mario vs. Donkey Kong
Mario Golf: Advance Tour
WarioWare, Inc.: Mega Microgames!

I hope you enjoy,
The King of Grabs

More: Game Boy Advance on Wikipedia

Game-Boy-Advance-2-Wide

Sony PSP Special

This week I’ve decided to focus on games for the PlayStation Portable (PSP) – the handheld video game console from Sony that really pushed the envelope in terms of graphical capabilities. It first came out in 2004 in Japan and 2005 everywhere else.

The PSP played host to a number of amazing games over its lifetime and it still has many fans to this day. The games are still readily available, even if they’re not really being made commercially any more, and better emulators are becoming more prevalent so the PSP is being rediscovered by a whole new generation of gamers.

So here’s our tribute to the PlayStation Portable and the games that can be played on it. Long may they be appreciated!

Here are links to what was published:

Ultimate Ghosts ‘N Goblins
Wipeout Pure
Crisis Core: Final Fantasy VII
Tekken: Dark Resurrection
Mega Man Powered Up
Jeanne d’Arc
Grand Theft Auto: Vice City Stories
Castlevania: The Dracula X Chronicles
Ape Escape: On The Loose
Gran Turismo
Little Big Planet
Patapon 3
Everybody’s Golf Portable 2

Enjoy!
The King of Grabs

More: Sony PSP on Wikipedia

Amiga CD32 Special

The CD32 is a CD-ROM-based console that is basically a high-end Amiga contained within a small, grey box. It can do pretty much everything an Amiga can do, but with a few built-in extras, such as Red Book Audio (CD quality sound, streamed from the disc), CDTV compatibility, and backwards compatibility with older, 9-pin D-Sub (Atari-style) controllers of the ’80s and ’90s (including Sega Megadrive pads and existing Amiga mice and paddles).

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Tony Crowther Week

Born in Sheffield in 1965, Antony Crowther is a prolific and highly-regarded British video games designer/programmer who has had success across a number of different platforms.

Crowther is particularly well known for his Commodore 64 games, although he has worked on pretty much every gaming system known to man. He still designs and programs games to this day.

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Commodore 16/Plus4 Special

The Commodore 16 is a somewhat underrated home computer that had a relatively short lifespan and was intended as a low-cost replacement for the Commodore VIC-20.

It had 16K of RAM (thus the name) and a 6502 compatible CPU that ran twice as fast as the CPU in its older and more expensive cousin, the Commodore 64. It had a video and sound chipset called “TED” that offered a colour palette of 121 colours, and more efficient use of video memory than the C64, but it had no hardware sprites (it did however have a built-in software sprite routine with fewer restrictions than on hardware sprites).

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