Adapted by P.A.W. Software, the Amstrad CPC version of The Eidolon is another excellent port of Lucasfilm Games‘ classic cave exploration game. It was first released by Activision in 1986 and could be argued is one of the best games on the Amstrad (although some would disagree).
Category Archives: Amstrad CPC
Paperboy 2, Amstrad CPC
The Amstrad CPC version of Paperboy 2 was written by David Perry and Nick Bruty for Probe Software, and was published by Mindscape in 1992, and it is by far the worst version of Paperboy 2 available.
Ghosts ‘N Goblins, Amstrad CPC
The Amstrad CPC version of Ghosts ‘N Goblins was developed and published by Elite Systems in 1986, and it looks pretty rough, and seems to be missing a good chunk of the original game.
The Sentinel, Amstrad CPC
Geoff Crammond‘s classic The Sentinel was first released for the Amstrad CPC by Firebird in 1987, and it is one of the best 8-bit versions of this weird and wonderful game.
Marble Madness: Deluxe Edition, Amstrad CPC
The ‘Deluxe Edition‘ of Marble Madness was released the same year as ‘The Construction Set‘ edition and it contains a new set of screens to play through, plus the Construction Set editor, and the ten screens from the earlier release. It’s still complete and utter garbage, though…
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Marble Madness: The Construction Set, Amstrad CPC
The Amstrad CPC version of Melbourne House‘s 1986 release of Marble Madness is more or less identical to the ZX Spectrum version, but with a bit more colour. It was coded by the same author – John F. Cain – and suffers from the same problems as the Spectrum version.
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Shadow of the Beast, Amstrad CPC
The Amstrad CPC version of Shadow of the Beast was developed and published by Gremlin Graphics in 1990 and is similar to the ZX Spectrum version (which was also created by Gremlin), but with more on-screen colours. It requires 128K of RAM to run, so is for Amstrad 6128 machines and compatibles only, and is spread over two floppy disks.
Commando, Amstrad CPC
The Amstrad CPC version of Commando – published by Elite Systems in 1986 – is easy to write off, due to its chunky graphics and mostly featureless backgrounds, but it’s actually one of the better 8-bit conversions.
Paperboy, Amstrad CPC
The Amstrad CPC conversion of Paperboy was coded by Mark Haigh-Hutchinson, with graphics by Paul Walker, and first published by Elite Systems in 1987. Compared to other Paperboy conversions this is a mixed bag of good and badness…
Frankenstein, Amstrad CPC
The Amstrad CPC version of Rod Pike‘s text adventure, Frankenstein, just about falls into the middle of the Commodore 64 and Spectrum versions.