The game’s full North American title is Arena: Maze of Death, but it was released as just Arena in Europe so that’s what I’m going to call it. It’s an isometric shoot ’em up with you playing a “pro-democratic freedom fighter” called Guy Freelander who must fight his way through a variety of industrial locations in order to reach a television station to broadcast proof of an evil corporation’s wrongdoings.
Tag Archives: Sci-Fi
F-Zero GX, GameCube
F-Zero GX is the successor to F-Zero X (Nintendo 64) and is a fast-paced, futuristic racing game featuring 3D graphics and challenging gameplay. It was also the first significant video game collaboration between Nintendo and Sega, having been developed by Sega‘s famous Amusement Vision (AV) team (with Shigeru Miyamoto acting as producer) – the same team who made the brilliant Super Monkey Ball series. In fact, F-Zero GX uses an enhanced version of the 3D engine that powered Super Monkey Ball.
Saturn, Arcade
Saturn is an early arcade game created by Ashby Computers and Graphics (A.C.G.) for Jaleco. A.C.G. – if you didn’t know – was the trading name of the developers of the famous Ultimate Play the Game series of video games.
Project Firestart, Commodore 64
Developed by Dynamix and published by Electronic Arts in 1988, Project Firestart is a science fiction survival horror game set on a research station orbiting Saturn’s moon, Titan, in 2061. It is considered to be one of the first survival horror games ever made, and is often cited as pioneering many conventions of the genre.
Apocalypse, Archimedes
Apocalypse is a fast-paced, overrated 3D shoot ’em up that was written by Gordon J. Key (the same guy who wrote E-Type) and published by The Fourth Dimension for the Acorn Archimedes in 1990.
Cyberun, ZX Spectrum
Released in 1986, Cyberun was arguably Ultimate Play the Game‘s most successful Spectrum game after the label’s sale to US Gold. The game received a Crash Smash in issue 28 of Crash magazine. Although it really shouldn’t have…
Quake 4, PC
For the fourth instalment in the Quake series id Software returned its emphasis back to the single-player story-driven mode of the first two Quake games. Actually, the majority of development on Quake 4 was actually done by Wisconsin-based Raven Software, with id Software supervising.
Turrican II: The Final Fight, Commodore 64
Turrican II: The Final Fight is the outstanding sequel to the excellent Turrican – a classic run-and-gun platform shooter created by German coder Manfred Trenz. It was originally published by Rainbow Arts for the Commodore 64 in 1991.
Turrican, Commodore 64
Turrican was written by German coder Manfred Trenz and was first published for the Commodore 64 by Rainbow Arts in 1990. It is a scrolling platform shooter that has similarities to Nintendo‘s Metroid series of games, and also owes a lot to the obscure Data East arcade game Psycho-Nics Oscar.
Shin Megami Tensei If…, Super Nintendo
Shin Megami Tensei If… is a spin-off from the main Shin Megami Tensei series that is smaller and more confined than previous games. It was developed and published by Atlus in 1994.
This time the story is set in a school where a bullied pupil tries to summon demons in the gym, to deal with his harassers, only to wind-up being possessed by them and threatening to destroy the world. You play a group of schoolkids who team-up to try to stop him.