Tag Archives: mouse

Battlespire, PC

An Elder Scrolls Legend: Battlespire is a spin-off from the famous Elder Scrolls series of RPGs by Bethesda Softworks. It first came out in 1997 – between Daggerfall and Morrowind – and is an MS-DOS-based action/RPG with fairly primitive 3D graphics.

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Vampire: The Masquerade – Redemption, PC

Nihilistic Software‘s 2000 release, Vampire: The Masquerade – Redemption, is a 3D RPG with real-time combat and is held in very high regard by those who have played it.

On the surface Redemption is similar in style to Neverwinter Nights, although Neverwinter Nights came two years after Vampire, which demonstrates how ahead of its time it was.

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Beneath A Steel Sky, PC

Revolution Software‘s second point-and-click adventure (after Lure of the Temptress); first released in 1994; Beneath A Steel Sky is a humorous, futuristic, dystopian, “film noir” mystery, co-designed by legendary comic artist Dave Gibbons.

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Virus, Atari ST

David Braben‘s Virus (aka Zarch) is a startling 3D shooter with unique landscape movement and ship controls. Jez San and Argonaut Software did the Atari ST and Amiga conversions of Virus in 1988, and they were published by Firebird.

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Cannon Fodder, Atari ST

Sensible Software‘s classic Cannon Fodder is still the same great overhead war game on the Atari ST as it was on the original platform – the Amiga. Although it has to be said that it’s not quite as good as the Amiga version…

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Loom, Atari ST

Loom is a beautiful, but somewhat obscure, LucasArts point-and-click adventure, from before they were LucasArts. It was first released in 1990 by Lucasfilm Games.

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Cannon Fodder, Amiga

Sensible Software‘s brilliant Cannon Fodder is possibly their finest hour.

From the hilarious intro song, to the compelling action of the main game – Cannon Fodder is about as much fun as computerised war, with little titchy men and a mouse could possibly be.

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Populous, Amiga

Bullfrog‘s classic ‘God game’, Populous, was first released on the Amiga in 1989. It broke new ground with its ingenious mix of real-time strategy and sandbox-style landscape-building.

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