Tag Archives: conversion

Kung-Fu Master, Commodore 64

The Commodore 64 conversion of the classic arcade game, Kung-Fu Master, is not too bad. It is certainly better than the awful Spectrum version.

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Hercules, ZX Spectrum

The ZX Spectrum also had a version of Steve Bak‘s bonkers C64 platform game, Hercules. It was written by Quantum Productions and published by Alpha Omega Software in 1986.

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Super Monkey Ball Jr., Game Boy Advance

Super Monkey Ball Jr. is a conversion of the classic GameCube game by Sega. It was first released in North America in 2002, and in 2003 in Europe.

From what I can tell, Super Monkey Ball Jr. was never released in Japan… That can’t be right… I thought the Japanese were (rightly) mad for Super Monkey Ball?!

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Defender of the Crown, Game Boy Advance

Cinemaware‘s classic Defender of the Crown was ported to the Game Boy Advance by Crawfish Interactive and published by Metro3D in 2002 and it is an excellent conversion.

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Tau Ceti, PC

The PC MS-DOS version of Tau Ceti was coded by Derek Baker at Comtec and published by CRL Group (Thunder Mountain in North America) in 1987.

It features gaudy, four-colour, CGA graphics, but is otherwise the Tau Ceti we know and love.

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Tau Ceti, Atari ST

The 1986 Atari ST conversion of Tau Ceti – by Ron De Santi of Comtec – is much faster than the 8-bit versions and therefore more challenging. And what a brilliant challenge it is!

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Tau Ceti, Commodore 64

John Twiddy‘s C64 conversion of Pete Cooke‘s classic space shooter is arguably even better than the Spectrum original.

Graphically it’s a little chunkier, but the extra colours make a difference.

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Defender of the Crown, ZX Spectrum

A very good 1989 homebrew conversion of Cinemaware‘s classic Defender of the Crown, programmed by The Cat, from Hungary.

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Boxxle II, Game Boy

Boxxle II came out for the Nintendo Game Boy in 1991.

It’s a straightforward continuation of the Sokoban theme, with more levels to push boxes around in.

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