Boxxle is the Game Boy conversion of the classic box-shifting game, Sokoban. It was released in Japan in 1989 and in Europe and North America in 1990.
Tag Archives: conversion
Nebulus, Atari ST
John M. Phillips‘ Commodore 64 classic translates well to the Atari ST.
Nebulus is a rather tough platform game where the aim is to reach the top of an ever more challenging series of cylindrical towers.
Little Big Planet, PSP
Developed by SCE Cambridge Studio in conjunction with Media Molecule and published by Sony in 2009, the PSP conversion of Little Big Planet is a wonderfully-imaginative platform game based around a unique character called Sackboy.
Ape Escape: On The Loose, PSP
This 2005 conversion of the classic PlayStation game, Ape Escape, is a colourful 3D “chase ’em up”, where you’re basically chasing monkeys with a net through time. Yes: through various cartoony periods of history! And it’s a fairly fun game…
Tekken: Dark Resurrection, PSP
The portable version of Tekken 5: Dark Resurrection was published for the PSP in 2006. It’s a conversion of the 2005 arcade game from Namco, converted by Japanese studio Eighting.
Lemmings, Archimedes
The Acorn Archimedes version of Lemmings is arguably the best version around. Everything about it is rock-solid.
Cannon Fodder, Archimedes
The Acorn Archimedes conversion of the classic Cannon Fodder is pretty much identical to the Amiga original, even down the music, which is not always the case with Cannon Fodder conversions.
Elite, Archimedes
The Acorn Archimedes conversion of Bell and Braben‘s classic Elite was written by Warren Burch and Clive Gringras and published by Hybrid Technology in 1991.
It is considered by many to be the definitive version of Elite available, although that is both a matter of taste, and also a matter of actually getting the game to run in a RISC OS environment.
Elite, NES
Developed by Imagineer, the Nintendo Entertainment System version of Elite is pretty good – considering that the NES isn’t particularly suited to generating wireframe 3D graphics. Yes, the wireframe 3D is slow (like in all the 8-bit versions of Elite), but not to the point where it makes the game unplayable.
Elite, Atari ST
Developed by Mr. Micro and published by Firebird in 1988 the Atari ST version of Elite is pretty much identical to the Amiga version – in terms of graphics and gameplay.