Tag Archives: Electric Dreams

Spindizzy, Amstrad CPC

I was always under the impression that Paul Shirley‘s classic Spindizzy originated on the Commodore 64 and was ported to other machines, but this interview with Shirley says that the game was actually originated on the CPC and ported to other systems. Since Paul Shirley coded the C64 version himself I had guessed that that was a logical assumption to make, but it now looks to be wrong.

The Amstrad version of Spindizzy – one of the best games ever made in my humble opinion – is pretty much perfect, with crisp, clean, detailed graphics and responsive controls.

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R-Type, ZX Spectrum

The ZX Spectrum conversion of Irem‘s classic arcade game R-Type is considered by many to be one of the best games ever made for Sir Clive‘s classic 8-bit home computer.

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Spindizzy, Commodore 64

In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.

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Firetrack, BBC Micro

Released by Electric Dreams Software in 1987, Firetrack is a fast vertical shooter, designed and programmed by Nick Pelling (aka Orlando), the guy who made Frak! (among others).

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Spindizzy, Atari 8-bit

Paul Shirley‘s classic isometric puzzle/adventure game, Spindizzy, originated on the Commodore 64, but is also quite excellent on the Atari 800.

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Super Hang-On, Atari ST

Sega‘s Super Hang-On was a full-sized bike arcade machine, that you sat on, and rocked side to side to steer the bike. It was first released into arcades in 1987 and this 16-bit conversion followed a year later in 1988.

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Spindizzy Worlds, Atari ST

The Atari ST version of Spindizzy is arguably the best one around.

Spindizzy Worlds, which appeared on Atari ST, Amiga and Super Nintendo in 1990 – is a more compartmentalised reworking of the original Spindizzy, with branching levels and puzzles and gem-collecting in a challenging isometric world. Well, various worlds. All themed in a particular graphical style, and each with its own set of individual problems.

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Deus Ex Machina, ZX Spectrum

This unique and interesting game was developed and first published by Automata UK on the ZX Spectrum in 1984.

Deus Ex Machina was the first video game to feature a fully synchronised soundtrack that featured celebrity narration and music. The cast includes Ian Dury, Jon Pertwee, Donna Bailey, Frankie Howerd, E.P. Thompson, and Mel Croucher – the latter being the author of the game. The soundtrack was supplied on cassette, which was played while the game ran.

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