Another Bible is the fourth game in the Megami Tensei ‘Last Bible‘ spin-off series and was originally released for the original Game Boy, in Japan only, in 1995. An English fan translation, by Aeon Genesis, was released in 2002 and the game is also Super Game Boy compatible, so that’s the version I’m showing here.
Tag Archives: console
Santa Claus Saves The Earth, PlayStation
Santa Claus Saves The Earth is a Christmas-themed platform game developed by Lithuanian company Ivolgamus and released for the PlayStation and Game Boy Advance by Telegames in 2002.
Croc 2, PlayStation
First released for the Sony PlayStation in 1999, and is the sequel to the smash hit Croc: Legend of the Gobbos, Croc 2 is a 3D platform game developed by Argonaut Software and published by Fox Interactive.
Ghosts ‘N Goblins, NES/Famicom
The NES/Famicom port of Capcom‘s classic arcade game, Ghosts ‘N Goblins, was developed by Micronics and first published in 1986. And – just like its parent – it is a very difficult game to make progress in.
Castlevania, Nintendo 64
Developed by Konami‘s Kobe division and first released in 1999, Castlevania on the N64 (sometimes referred to as “Castlevania 64“) is a third-person 3D game – the first 3D game, in fact, in the popular horror/platform/action series.
Dragon’s Curse, PC Engine
Dragon’s Curse is the American TurboGrafx-16 conversion of the classic Sega Master System game Wonder Boy III: The Dragon’s Trap. It was ported by original developer Westone and published by NEC in 1990 in North America and Hudson Soft in Japan in 1991. In Japan the game was confusingly released as “Adventure Island” (not to be confused with Hudson Soft‘s own Adventure Island series), and has a short intro sequence not seen in the American version.
Pocky & Rocky 2, Super Nintendo
The sequel to Pocky & Rocky (known as Kiki Kaikai in Japan) was developed by Natsume and published by Ocean Software in Europe (by Natsume themselves in Japan and North America). Pocky & Rocky 2 was first released in 1994 and is a similar scrolling shooter to its predecessor, but with multiple companions, instead of just one.
Cannon Fodder, Amiga CD32
The Amiga CD32 port of Cannon Fodder was developed by Arch Rivals and published by Virgin Interactive in 1994. Of course the game does have mouse support (as if it wouldn’t…), and it plays extremely well. In fact: some may argue that this is the best version of Cannon Fodder ever released.
Cannon Fodder, Megadrive/Genesis
The Megadrive/Genesis version of Sensible Software‘s classic Cannon Fodder is not the one I think of when I think “Cannon Fodder“, but it’s actually a really good port. The game was converted by PanelComp, who also made the excellent SNES version, and it too supports mouse play. Which is important, because without using a mouse it’s impossible to attain the right kind of intensity needed to play Cannon Fodder properly. IMHO.
Cannon Fodder, Super Nintendo
The Super Nintendo version of Cannon Fodder was coded by Andy Onions, John Rocke and Steve Caslin, with graphics conversion by Doug Townsley and sound and music adaptation by Allister Brimble. The SNES port was published by Virgin Interactive Entertainment in 1994 and you’ll be pleased to know that it does indeed support the use of the SNES mouse, which makes all the difference.