Category Archives: Commodore

Defender of the Crown II, Amiga CD32

Wow… Now this is something special… An enhanced version of Cinemaware‘s classic Defender of the Crown, with cool new sequences and graphics not seen in the original!

Defender of the Crown II was created by James D. Sachs in 1993 and is seemingly a bit of an ‘auteur piece’, since Sachs programmed it, made the graphics, and did the music himself. And – it has to be said – he did a brilliant job. Defender of the Crown II is arguably the best iteration of the original game and was clearly a labour of love for him.

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Amiga CD32 Special

The CD32 is a CD-ROM-based console that is basically a high-end Amiga contained within a small, grey box. It can do pretty much everything an Amiga can do, but with a few built-in extras, such as Red Book Audio (CD quality sound, streamed from the disc), CDTV compatibility, and backwards compatibility with older, 9-pin D-Sub (Atari-style) controllers of the ’80s and ’90s (including Sega Megadrive pads and existing Amiga mice and paddles).

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Commodore 16/Plus4 Special

The Commodore 16 is a somewhat underrated home computer that had a relatively short lifespan and was intended as a low-cost replacement for the Commodore VIC-20.

It had 16K of RAM (thus the name) and a 6502 compatible CPU that ran twice as fast as the CPU in its older and more expensive cousin, the Commodore 64. It had a video and sound chipset called “TED” that offered a colour palette of 121 colours, and more efficient use of video memory than the C64, but it had no hardware sprites (it did however have a built-in software sprite routine with fewer restrictions than on hardware sprites).

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International Basketball, Commodore 64

As good as International Soccer is (well, isn’t), International Basketball is on a whole ‘nother level when it comes to playability…

Again written by Andrew Spencer for Commodore, International Basketball looks very similar to its predecessor but is leagues better, in terms of gameplay.

The dribbling and passing in Basketball works better than in Soccer. Getting three pointers for long shots is exciting (and changes the game when it happens). End to end games are the norm. And the scoreboard, crowds and player animations are much better than in Soccer.

Spencer set out to improve on his football game and he did just that. The end result being beyond everyone’s wildest expectations. International Basketball taking Europe and North America by storm and cementing his name in the vaults of video game history.

International Basketball is both funny and exciting to play in equal measure, even now – especially between two players. The game was first released in 1985, just a year after International Soccer, and is one of the best Commodore 64 games of all time.

International Soccer, Commodore 64

Andrew Spencer‘s International Soccer is a very early football game for the Commodore 64. And by “very early” I mean: 1983.

It stood out from other football games on the market at the time because it had a modicum of playability. You could at least take possession of the ball and have shots on target. You could at least kick the ball in the right direction…

The graphics in this game have always been basic, but the expanded sprites I guess have become more endearing over the decades. Hell, the chunky graphics were dated even back in 1983…

Back in 1983 gamers also didn’t have much choice, and International Soccer cemented its name in gaming history when Commodore decided to release the game in cartridge format. Very few C64 games were awarded this honor and Spencer‘s game became the ‘go-to’ football game on the Commodore 64 as a result.

International Soccer was also re-released numeous times during the life of the C64. It is a game that most Commodore 64 enthusiasts have played at least once in their lives.

More: https://en.wikipedia.org/wiki/International_Soccer