Known as Dead ‘n’ Furious in Europe, but I’m going with the North American title for this Nintendo DS rail shooter – a touch-screen tribute to Sega‘s infamous arcade game House of the Dead. Only the title reference doesn’t work properly because there’s no “of” in it… I would’ve gone for ‘Touch of the Dead‘, which doesn’t really make sense but is better than what they used, because it at least references the original game properly. Anyway…
Tag Archives: shooting
Realms of the Haunting, PC
I have to admit that, in spite of the slightly wonky graphics/cut scenes, I have a real soft spot for Gremlin Interactive‘s 1997 PC MS-DOS release, Realms of the Haunting. Mostly because I was lucky and got to visit Gremlin‘s offices in Sheffield to see the game in production, and to talk to the people who were making it. I drove all the way from Bournemouth – where I worked as a video games magazine editor – and spent an entire day there to preview the game for PC Power magazine.
Syd Mead’s Terraforming, PC Engine
Released on CD-ROM only for the PC Engine Duo (in Japan), and the TurboDuo (in North America), Syd Mead’s Terraforming is a side-scrolling, bullet hell shooter with graphics designed by the great futurist/industrial artist, Syd Mead.
Desert Falcon, Atari 7800
Desert Falcon is an obscure isometric shooter with an Egyptian theme, released exclusively for the Atari 7800 in 1987.
You play as a falcon, flying diagonally over the landscape, shooting stuff as you go, in a way similar to that seen in Sega‘s classic coin-op, Zaxxon.
Ad Astra, ZX Spectrum
This early Spectrum shooter by Gargoyle Games might look a bit archaic by today’s standards, but back in 1984 when it was first released it really set the gaming world alight. Well, the Spectrum gaming world – at least…
Fallout 4, PC
The fourth Fallout was released by Bethesda in 2015, some seven years after Fallout 3, and five years after Fallout: New Vegas. In fact: I would call this the fifth Fallout game, because Fallout: New Vegas was more than just game number 3.5, in my humble opinion – it was the best game in the entire series. But anyway… What do I know?
Salamander, Arcade
Konami‘s Salamander is a classic scrolling shooter first released into arcades in 1986. It is part of the Gradius/Nemesis series and features both side-scrolling and vertically-scrolling gameplay set over six different levels.
Manos: The Hands of Fate, PC
Now this is a game I never thought I’d ever get to play… A game based on arguably the worst film of all time. A film called Manos: The Hands of Fate (1966), and a film that is so bad that it has been known to reduce grown men to tears… And – believe it or not – I’ve sat though it twice. Yes: twice. Anyone who’s seen Manos: The Hands of Fate might want to congratulate me on that feat since sitting through the film twice requires a special kind of skill… Thankfully – as a lover and connoisseur of bad films – I have developed an immunity to [most of] them over the years, and it was with some excitement that I purchased this game on Steam and installed it…
Z, Commodore 64
Chris Butler‘s Z is a slick, eight-way-scrolling, overhead shoot ’em up published by Rino Software in 1985. Not to be confused with the 1996 game of the same name, by The Bitmap Brothers.
19 Part One: Boot Camp, Commodore 64
Based on the Paul Hardcastle pop hit of 1985, 19 (“nnnnn-Nineteen“), 19 Part One: Boot Camp is a multi-event action game that is supposed to portray the training phase of a Vietnam solder’s experiences.