Konami‘s Salamander is a classic scrolling shooter first released into arcades in 1986. It is part of the Gradius/Nemesis series and features both side-scrolling and vertically-scrolling gameplay set over six different levels.
Unlike Gradius, Salamander has a simultaneous two-player mode. Player one controls the Vic Viper from Gradius, and player two controls a new ship called Lord British (as far as I’m aware: this has nothing to do with Richard Garriott – founder of Origin Systems – who also calls himself Lord British and has done since the late ’70s).
The progressive weapons power-up system has been simplified in Salamader (over Gradius). Now you don’t have to activate a weapons change – it happens automatically when you pick up a dropped power-up. Salamander does retain the extra firepower pods, and the speed-ups, from the first game, but expands on the weapon types.
Ask anyone who’s played Salamander and they will probably mention the fire levels as being the ones that really stand out. As you move left to right, huge solar flares blast out from the fiery surface and you have to avoid being roasted. If you’re skilled enough you might even be able to fly through them…
Salamander is fairly unremarkable at the beginning to be honest, but does improve rapidly as the graphical tricks start to show themselves. The early levels are relatively easy and – of course – the later levels truly are ‘bullet hell’.
A number of home computer and console versions have been released over the years. The Commodore 64 version, by Imagine Software, is known for being very high quality. As is the PC Engine version. More modern re-releases are mostly emulated versions of the original arcade game, so are considered authentic.
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