Terra Cresta, ZX Spectrum

A conversion of the superb Nichibutsu arcade game, programmed by the late Jonathan Smith and published by Imagine Software in 1986.

Considering the Spectrum‘s limitations: Terra Cresta isn’t a bad vertical shooter at all. The play window is very small, but the scrolling is smooth, and programmer Smith made sure he got the scale right, which is very important.

Terra Cresta is not the best vertical shooter on the Spectrum, but is a quality attempt at an arcade conversion that many would have thought be out of the Spectrum‘s range.

More: Terra Cresta on Wikipedia

Terra-Cresta-artwork-by-Bob-Wakelin
Terra Cresta artwork by Bob Wakelin.

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