Tag Archives: elevators

Bionic Commando: Elite Forces, Game Boy Color

Developed by an American company, called Nintendo Software Technology, Bionic Commando: Elite Forces is the only game in the Bionic Commando series to be developed and published by Nintendo (and not the franchise owner, Capcom). It first came out – exclusively for the Game Boy Color – in the year 2000, and is a sequel to Bionic Commando on the Game Boy.

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Ranarama, ZX Spectrum

Steve Turner‘s classic Ranarama originated on the ZX Spectrum in 1987. The game is an overhead Gauntlet derivative where you play as a frog (actually a wizard’s apprentice, called Mervyn, whose botched spell has turned him into a frog), who must fight his way through various levels of a maze, defeating warlocks and taking their runes.

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Rogue Trooper, Atari ST

The Atari ST version of Krisalis Software‘s 1990 adaptation of 2000AD comic anti-hero, Rogue Trooper, is the same as the Amiga version, except with a more standardised display area and without the smooth scrolling.

The scrolling is pretty jerky to be honest although it doesn’t ruin the game. Control responsiveness isn’t as good as the Amiga version either, but it’s good enough.

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Rogue Trooper, Amiga

This adaptation of 2000AD‘s famous comic character, Rogue Trooper, was developed and published by Krisalis Software for the Amiga and Atari ST in 1990, and it’s a reasonable attempt at bringing the blue-skinned super soldier’s stories to life in a video game.

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Judge Dredd, ZX Spectrum

Melbourne House‘s Judge Dredd on the ZX Spectrum was released slightly later than the 1986 Commodore 64 version, coming out in early 1987. It was again programmed by Australian software company Beam Software, and it plays similarly to the C64 original. That is: it’s a bit of a travesty.

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Judge Dredd, Commodore 64

This 1986 adaptation of Judge Dredd – the infamous cop of the future who debuted in 2000AD comic – was developed by Beam Software and published by Melbourne House, and it’s a bit of a travesty to be honest.

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Nebulus, Amstrad CPC

John PhillipsCommodore 64 classic, Nebulus, is very good on the Amstrad, although it is quite slow and doesn’t have the intermission challenges of its parent. It doesn’t ruin the game, though. In fact: it may be easier to play than the original due to it being slower.

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Spindizzy, Amstrad CPC

I was always under the impression that Paul Shirley‘s classic Spindizzy originated on the Commodore 64 and was ported to other machines, but this interview with Shirley says that the game actually originated on the CPC and was ported to other systems. Since Paul Shirley coded the C64 version himself I had guessed that that was a logical assumption to make, but it now looks to be wrong.

The Amstrad version of Spindizzy – one of the best games ever made in my humble opinion – is pretty much perfect, with crisp, clean, detailed graphics and responsive controls.

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Doom, PC

This is the 2016 version of Doom, sometimes referred to as “Doom 4“, because it is essentially the fourth iteration of the classic id Software first-person shooter.

And: it really is quite something

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OnEscapee, Amiga

This rather obscure Prince of Persia/Another World/Flashback tribute was created by Hungarian developer Invictus Games exclusively for the Amiga 1200 in 1997. It was initially released on CD-ROM only, which is strange as the Amiga 1200 didn’t come with a CD drive, so players had to purchase an external CD-ROM drive or somehow transfer the game to a hard drive and play it that way. Invictus later re-released the game as freeware for Windows, in 2004, to coincide with the company’s 10th anniversary.

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