Published by Melbourne House in 1985, Gyroscope is an unashamed rip-off of Atari‘s classic arcade game Marble Madness.
I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…
In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.
Paul Shirley‘s classic isometric puzzle/adventure game, Spindizzy, originated on the Commodore 64, but is also quite excellent on the Atari 800.
The Atari ST version of Spindizzy is arguably the best one around.
Spindizzy Worlds, which appeared on Atari ST, Amiga and Super Nintendo in 1990 – is a more compartmentalised reworking of the original Spindizzy, with branching levels and puzzles and gem-collecting in a challenging isometric world. Well, various worlds. All themed in a particular graphical style, and each with its own set of individual problems.
As in the first Spindizzy: in Spindizzy Worlds you control a spinning top-like robotic device called GERALD (meaning: Geographical Environmental Reconnaissance And Land-mapping Device) and must make your way carefully through the landscape, without dropping off the edge (which loses you time), without being killed by any meanies, and within the time limit. It’s easier said than done, but Spindizzy Worlds is an interesting challenge nonetheless.