Tag Archives: Amiga

Operation Wolf, Amiga

The 1988 Amiga conversion of Taito‘s classic gun-based arcade game, Operation Wolf, was developed by Ocean Software and was reasonably well recieved at the time of release, but the fact is: it hasn’t stood the test of time that well, and it isn’t anywhere near as good as the original reviews made out. It’s just merely okay.

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Carrier Command, Amiga

Realtime Software‘s classic Carrier Command is an early real-time strategy game that first came out for the Amiga and Atari ST in 1988 through Rainbird. In it you control a futuristic aircraft carrier battling for domination of a group of islands with an AI-controlled enemy carrier.

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Mindroll, Amiga

Mindroll is a 16-bit conversion of Stavros Fasoulas‘ classic Commodore 64 ball-rolling maze game, Quedex. It was converted by Silent Software and published in North America for the Amiga and PC by Epyx in 1990. As far as I know it wasn’t released in the UK or Europe, which is strange considering that the game originated there.

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Apidya, Amiga

Developed by German studio Kaiko and published by Play Byte in 1992, Apidya is a horizontally-scrolling, progressive weapons shoot ’em up appearing only on the Amiga.

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Rogue Trooper, Amiga

This adaptation of 2000AD‘s famous comic character, Rogue Trooper, was developed and published by Krisalis Software for the Amiga and Atari ST in 1990, and it’s a reasonable attempt at bringing the blue-skinned super soldier’s stories to life in a video game.

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Judge Dredd, Amiga

The 1990 version of Judge Dredd, developed by Random Access and published by Virgin Games, is a frustrating and barely playable platform action game that is hamstrung by restrictive game mechanics.

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The Great Giana Sisters, Amiga

Developed by Time Warp Productions and published by Rainbow Arts in 1988, the Amiga version of The Great Giana Sisters is maybe the best-looking and most playable version of this infamous and arguably overrated platform game, but it isn’t anything special.

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Legends, Amiga

Legends is a cutesy action adventure game developed for the Amiga by Yorkshire-based Krisalis Software and first published in 1996 by Guildhall Leisure Services. It takes many of its cues from Nintendo‘s early Zelda games, but unfortunately doesn’t come close to the greatness of those games.

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James Pond 3: Operation Starfish, Amiga

The third and final game in the James Pond trilogy was written by Chris Sorrell and published by Millennium Interactive in 1993.

James Pond 3: Operation Starfish was originally developed for the Megadrive/Genesis and was later converted to AGA-based Amigas (the A1200, A4000 and CD32), but was not available on Amigas below that specification.

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