The Atari ST version of Marble Madness was converted by Will Harvey (who also programmed the C64 and Apple II versions – among others), and Jim Nitchals, and was published by Electronic Arts in 1987. It is very similar to the 8-bit ports Harvey produced, rather than the more authentic Amiga version (that he didn’t).
Tag Archives: American
Marble Madness, Apple II
The Apple II port of Atari Games‘ classic Marble Madness was first published by Electronic Arts in 1986. It was converted by Will Harvey of Sandcastle Productions, who also made the Commodore 64 version, of which this is basically a copy. Lack of colour aside, this conversion does have some playability issues that make it frustrating to play.
Tugboat, Arcade
Tugboat is a relatively early colour arcade game, created by Enter-Tech and first distributed as part of the Moppet Video range in 1982. It is a very simple game that was designed for children – housed in a miniature arcade cabinet – in which you control a tugboat moving down a river and must avoid floating logs (and collisions with the banks), and can collect floating buoys by moving left and right.
Marble Madness, Megadrive/Genesis
Did you know that there are two completely different versions of Marble Madness on the Megadrive/Genesis? The European Megadrive and North American Genesis versions of Marble Madness were published by Electronic Arts in 1991. They were coded by Michael Schwartz, with sound and music by Steve Hayes, and while they’re excellent ports of the classic arcade game, they’re nowhere near as good as the superior Japanese version, which is a completely different game.
Marble Madness, Amiga
The Amiga version of Atari Games‘ classic arcade game, Marble Madness, was converted by Larry Reed and published by Electronic Arts in 1986. It is one of those relatively early 16-bit ports that is a little rough around the edges, presentation-wise, but plays perfectly well.
Castlevania, PC
The PC MS-DOS version of Konami‘s Castlevania was developed by Unlimited Software, Inc. (the same company that did the C64 conversion), and first published in North America in 1990. As far as I know it didn’t get a release in Europe or Japan.
Castlevania, Commodore 64
The Commodore 64 version of Castlevania was converted by Unlimited Software, Inc. and published by Konami in 1990, and it’s not a bad port overall. It’s arguably better than the dodgy Amiga version.
Turbo Sub, Atari Lynx
This 1991 release from Atari Corporation is a conversion of relatively obscure arcade game from 1985, and it is a decent game on the Atari Lynx, with excellent graphics and absorbing gameplay. It was developed for the Lynx by NuFX.
Turbo Sub is a fast-moving first person shooter in which you pilot a futuristic attack submarine and must fight off an alien force attacking the Earth.
Out of Gas, Game Boy
Out of Gas is a top-down action/puzzle game developed by Realtime Associates and published exclusively for the Game Boy, in North America only, by FCI (Fujisankei Communications International) in 1992. And it is generally derided by those who’ve played it.
Doom, Sega 32X
The Sega 32X port of id Software‘s Doom was developed and published by Sega of America in 1994. While the game doesn’t run in a full window (there’s a permanent border around the screen, probably to keep the frame rate up, which is unfortunate), it is an otherwise very good conversion, with smooth movement and decent controls.