Tag Archives: American

Commando, Atari 8-Bit

***CANNED GAME***

The Atari 8-Bit version of Commando was developed by Sculptured Software for Data East in 1989, but unfortunately the game was never released. Thankfully a prototype still exists and is available online, which is good because this is one of the best 8-bit ports of Commando around.

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Ishido: The Way of Stones, Atari Lynx

Ishido: The Way of Stones is a puzzle/board game designed by Michael Feinberg; developed by Publishing International and published by Accolade for the Atari Lynx in 1991. And it is a really good game.

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Commando, Apple II

The 1987 Apple II conversion of Capcom‘s Commando was developed by Quicksilver Software, Inc. and published by Data East in North America only, and it is a reasonable port although the play window is probably the smallest out of the all the versions of Commando I’ve played so far.

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Radar Lock, Atari 2600

Radar Lock is an air combat shoot ’em up written by Doug Neubauer and published by Atari Corporation in 1989. The game is basically an After Burner derivative that uses a modified version of the engine used in Neubauer‘s previous Atari 2600 game, Solaris.

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Solaris, Atari 2600

Solaris is a space combat game designed and developed by Doug Neubauer and published by Atari Corporation in 1986. It is supposedly a sequel to Star Raiders, and does contain similar elements, but features a third-person viewpoint this time, rather than first-person. Solaris is one of the most technically-impressive games on the Atari 2600 and is a far cry from the early games released for the system.

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Shadowcaster, PC

Shadowcaster is a first-person fantasy-based action game developed by Raven Software and published by Origin Systems in 1993 for MS-DOS (Electronic Arts published it in Europe). The game uses a modified version of the 3D engine used in Wolfenstein 3D, with icons and point-and-click adventure and RPG elements.

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Paperboy, Nintendo 64

The Nintendo 64 version of Paperboy is one of the few full-3D remakes of the game. Everything in it has been changed and turned into 3D – the streets, the characters, and the gameplay. The game was developed by High Voltage Software and first published by Midway in 1999.

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Autoduel, PC

Based on a Steve Jackson board game called Car Wars, Autoduel is an early attempt by Origin Systems to create a Mad Max-type post apocalyptic, car-based RPG that borrows elements from Origin‘s own Ultima series, as well as from other games such as FTL‘s SunDog. It was first released in 1985.

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